Closed benjamin-heasly closed 9 years ago
The Sintel animated film was made with Blender. Some users would like to render stills from this and similar movies using RenderToolbox3.
The Sintel data are available for download: http://www.sintel.org/news/sintel-full-studio-svn-online/
But they are large and cumbersome.
There is a "lite" version that is limited but less cumbersome: http://www.blendswap.com/blends/characters/sintel-lite-cycles-v2/
Blender can make Collada outputs from the lite version. But the Collada files use features that Mitsuba and RenderToolbox3 don't know about, like rigging and animations.
Is there a straightforward way to convert Collada rigging to static geometry?
The Sintel animated film was made with Blender. Some users would like to render stills from this and similar movies using RenderToolbox3.
The Sintel data are available for download: http://www.sintel.org/news/sintel-full-studio-svn-online/
But they are large and cumbersome.
There is a "lite" version that is limited but less cumbersome: http://www.blendswap.com/blends/characters/sintel-lite-cycles-v2/
Blender can make Collada outputs from the lite version. But the Collada files use features that Mitsuba and RenderToolbox3 don't know about, like rigging and animations.
Is there a straightforward way to convert Collada rigging to static geometry?