I've using the plugin in Windows and it works fine but I wanted to create a build in Mac and I'm having issues.
The first time I open the UnrealInkExample project it says that the plugin has to be compiled and I don't see any errors after that so I assume it compiles the plugin fine. I can also see here the file you mention in Readme
But when I run the game or opening the blueprints I see compiler errors
And if I refresh the node I see this
I don't know very much where to look to check if the compilation has been working fine or how to link the library properly.
Another thing I tried is adding "Mac" to both "WhitelistPlatforms" at UnrealInk.uplugin and after that when I try to open the project this is what happens:
Any idea how can I make this work? Thank you very much!
I've using the plugin in Windows and it works fine but I wanted to create a build in Mac and I'm having issues.
The first time I open the UnrealInkExample project it says that the plugin has to be compiled and I don't see any errors after that so I assume it compiles the plugin fine. I can also see here the file you mention in Readme
But when I run the game or opening the blueprints I see compiler errors
And if I refresh the node I see this
I don't know very much where to look to check if the compilation has been working fine or how to link the library properly.
Another thing I tried is adding
"Mac"
to both"WhitelistPlatforms"
at UnrealInk.uplugin and after that when I try to open the project this is what happens:Any idea how can I make this work? Thank you very much!