DavidColson / UnrealInk

Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
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Project not working on Mac #11

Closed fegabe closed 3 years ago

fegabe commented 3 years ago

I've using the plugin in Windows and it works fine but I wanted to create a build in Mac and I'm having issues.

The first time I open the UnrealInkExample project it says that the plugin has to be compiled and I don't see any errors after that so I assume it compiles the plugin fine. I can also see here the file you mention in Readme

But when I run the game or opening the blueprints I see compiler errors

And if I refresh the node I see this

I don't know very much where to look to check if the compilation has been working fine or how to link the library properly.

Another thing I tried is adding "Mac" to both "WhitelistPlatforms" at UnrealInk.uplugin and after that when I try to open the project this is what happens:

image image

Any idea how can I make this work? Thank you very much!

fegabe commented 3 years ago

I've found the way to compile the plugin on Mac and fixed a few lines. I'll prepare a PR to share it with you. Thanks for your work!