Closed KadynCBR closed 1 year ago
For those travelers,
There was a change in build paths for UBT.
PublicIncludePaths.Add("$(ModuleDir)/Public");
// PublicIncludePaths.AddRange(
//new string[] {
// Path.Combine(ModulePath, "Public")
//}
//);
PublicIncludePaths.Add("$(ModuleDir)/Private");
PublicIncludePaths.Add("$(ModuleDir)/../../ThirdParty/Mono/include");
// PrivateIncludePaths.AddRange(
//new string[] {
// Path.Combine(ModulePath, "Private"),
// Path.Combine(ThirdPartyPath, "Mono", "include")
// }
//);
This is how I was able to fix inside of the .build.cs for Ink to get it going.
Hi, currently trying to access the c++ api. Everything seems to work fine using it from blueprints and accessing a story, but when trying to add the c++ API, i'm unable to compile after doing
#include "Story.h
I added
Ink
to my build.cs as such:If anyone has any advice on how I can work through this, greatly appreciated. I'm needing the c++ API to use ink EXTERNAL functions. :)