DavidEdwards / EVE-PI

EVE Online Planetary Interaction
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Add triggers for colony structures #3

Closed DavidEdwards closed 7 years ago

DavidEdwards commented 7 years ago

User should be able to add triggers to their structures.

Example

DavidEdwards commented 7 years ago

Work on this after first release.

frayel commented 7 years ago

Firstly congratulations for the app.This is what i was waiting for years. It is very nice and i don't found a bug yet. Hehe.

A nice trigger could look for the routes. For example to alert when is a missing route that you forgot.

Other interesting alert could be used to optimize factroies. For example: a extractor producing 1000 and other 8000 routing to a factory that requires 6000 from each. Will be a shortage of first material and a excess of the other. The trigger could alert this shortages and when a storage is acumulating.

DavidEdwards commented 7 years ago

It seems that this may not be possible at the moment. The current ESI API does not support detecting storage quantities. Hopefully this will be added to the API in the future. Until then, I will keep this on the backburner.

DavidEdwards commented 7 years ago

Thanks to the work of tsuthers-ccpgames (and presumably others). Work has now begun on implementing changes that will bring storage and factories all together.

DavidEdwards commented 7 years ago

Condensing this issue into #40