DavidHGillen / Satisfactory-AB_FluidExtras

The Satisfactory mod AB_FluidExtras
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Crash at launch after patching game to 1.0.0.5 #17

Closed beanstrom closed 2 weeks ago

beanstrom commented 2 weeks ago

Edit: looks like there were multiple similar reports made while I was typing this, didn't intend to create a duplicate, sorry.

The mod was running fine until the new game update today, after which Satisfactory crashes after displaying the game logo at launch i.e. before the main menu loads. I've only used a couple of the junctions in my game so far, no buildings from the mod. I narrowed it down by enabling mods one by one and the crash only occurs when Fluid Extras is enabled. It happens regardless of whether it's the only mod enabled or whether others are enabled as well. I tried uninstalling and reinstalling the mod but the issue remains. Below is the crash log from the UE crash reporter, just let me know if there's any further information I can provide that would help.

Version: 377620, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: -, IsUsingMods: Yes, IsSaveGameEdited: No

Assertion failed: ObjectA == nullptr || ObjectA.IsA<UClass>() [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp] [Line: 193]

FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:904]
FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::UpdateCustomPropertyListForPostConstruction() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1022]
FactoryGameSteam_Engine_Win64_Shipping!UBlueprintGeneratedClass::SerializeDefaultObject() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:570]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncPackage2::EventDrivenSerializeExport() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:6371]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncPackage2::Event_ProcessExportBundle() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:5804]
FactoryGameSteam_CoreUObject_Win64_Shipping!FEventLoadNode2::Execute() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4320]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncLoadEventQueue2::ExecuteSyncLoadEvents() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:4508]
FactoryGameSteam_CoreUObject_Win64_Shipping!FAsyncLoadingThread2::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp:7665]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
beanstrom commented 2 weeks ago

looks like there were multiple similar reports made while I was typing this, didn't intend to create a duplicate, sorry.