DavidHGillen / Satisfactory_AB-CableChoices

The Satisfactory mod AB_CableChoices
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Crash as of recent #3

Closed LokeYourC3PH closed 3 years ago

LokeYourC3PH commented 3 years ago

As of recently, this mod crashes the game with the following crashlog:

Version: 155370, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: -, IsUsingMods: Yes

Fatal error: [File:D:/ws/SB-210421141322-21c/UE4/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading.cpp] [Line: 3194] FGInstancedSplineMeshComponent /AB_CableMod/Test/Build_AB-PowerLineTestInstanced.Build_AB-PowerLineTestInstanced_C:NODE_AddFGInstancedSplineMeshComponent-4: Serial size mismatch: Got 109, Expected 45

FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::EventDrivenSerializeExport() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3194]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::ProcessImportsAndExports_Event() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:3504]
FactoryGame_CoreUObject_Win64_Shipping!<lambda_021cf6e1d064bc3759a30032930b9dad>::operator()() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2286]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4037]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4820]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::Run() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:4747]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [d:\ws\sb-210421141322-21c\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:86]
DavidHGillen commented 3 years ago

This is because Ficsit Networks is finding test assets. They'll be removed in the next patch.

DavidHGillen commented 3 years ago

I've removed these elements and had no further report!