Closed ghost closed 4 years ago
https://github.com/DavidJCobb/ReachVariantEditor/blob/f8d30382503f6101586a7dfe717eb48619eb066c/native/src/ReachVariantTool/game_variants/components/megalo/actions.cpp#L355
So if this bool was enabled and you attached an object to an upside down object with z="10" it would attach correctly regardless of the rotation. If it was false the attached object would be above the warthog.
Tested and confirmed. Script API will be amended accordingly.
https://github.com/DavidJCobb/ReachVariantEditor/blob/f8d30382503f6101586a7dfe717eb48619eb066c/native/src/ReachVariantTool/game_variants/components/megalo/actions.cpp#L355
So if this bool was enabled and you attached an object to an upside down object with z="10" it would attach correctly regardless of the rotation. If it was false the attached object would be above the warthog.