UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Budget-Backrooms\Content\P_Debug.uasset: [Compiler] Spawn node Create Widget must have a class specified. from Source: /Game/P_Debug.P_Debug
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Budget-Backrooms\Content\P_Debug.uasset: [Compiler] This blueprint (self) is not a Widget, therefore ' Target ' must have a connection. from Source: /Game/P_Debug.P_Debug
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Budget-Backrooms\Content\P_Debug.uasset: [Compiler] Spawn node Create Widget must have a class specified. from Source: /Game/P_Debug.P_Debug UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Budget-Backrooms\Content\P_Debug.uasset: [Compiler] This blueprint (self) is not a Widget, therefore ' Target ' must have a connection. from Source: /Game/P_Debug.P_Debug