What steps will reproduce the problem?
1. Create a revolute joint (1)- body A - dynamic, body B static
2. Create another revolute joint (2) - bodyA -dynamic, body B static (same body
as the other revolute joint)
3. Create a gear joint - body A -> Body A of revolute 1, body B -> Body A of
revolute (2)
joint 1 -> revolute 1, joint 2 -> revolute 2
What is the expected output? What do you see instead?
Expect that when rotating body A the other body A should rotate also. Instead
nothing happens.
Make body B dynamic - everything works as expected
What version of the product are you using? On what operating system?
Box2d 2.2.1 (also tested with latest from the repository)
Mac os x
Please provide any additional information below.
Original issue reported on code.google.com by vladu.bo...@gmail.com on 13 Oct 2011 at 12:46
Original issue reported on code.google.com by
vladu.bo...@gmail.com
on 13 Oct 2011 at 12:46