Related with this forum entry
http://www.box2d.org/forum/viewtopic.php?f=3&t=8757 it seems it could be useful
to have a separation between the body->SetTransform() and
contactManager->FindNewContacts() in cases where multiple bodies
transformations are updated.
The idea, if it sounds interesting for anyone, is to be able to call multiple
body->SetTransform() without triggering the contactManager->FindNewContacts()
each time, and probably call it once at the end, maybe manually or maybe just
avoid calling it and wait to the next world.step() to calculate contacts, I am
not sure if that is reasonable or not for the normal use case of the physics
engine.
Thanks for reading.
Original issue reported on code.google.com by ariel.co...@gmail.com on 18 Aug 2012 at 4:02
Original issue reported on code.google.com by
ariel.co...@gmail.com
on 18 Aug 2012 at 4:02