Currently, if you try to create an object property with more than 8 bytes in v3, you get a warning:
Version 3 limit of 4 [word] values per property exceeded (use -v5 to get 32), so truncating property
Exceeding a v3 hardware constraint is usually an error, not a warning. I don't know why this was set up as a warning, but I'd like to change it to an error.
(I suppose it allows you to write an object with a lot of name synonyms, compile the source on either v3 or v5, and get as many synonyms as the format allows. But this is really not how people write games.)
This came up when someone tried to create a v3 game where an object inherited five classes. (Thus accumulating five class values into additive property 2.) Make sure this case throws an error. Also the case of 33 classes in v4+.
Be sure to test non-additive, additive and inherited additive common properties, in v3 and v4+.
Individual properties do not have the 8-byte limit even in v3. I think. Check this.
Currently, if you try to create an object property with more than 8 bytes in v3, you get a warning:
Exceeding a v3 hardware constraint is usually an error, not a warning. I don't know why this was set up as a warning, but I'd like to change it to an error.
(I suppose it allows you to write an object with a lot of
name
synonyms, compile the source on either v3 or v5, and get as many synonyms as the format allows. But this is really not how people write games.)This came up when someone tried to create a v3 game where an object inherited five classes. (Thus accumulating five class values into
additive
property 2.) Make sure this case throws an error. Also the case of 33 classes in v4+.Be sure to test non-additive, additive and inherited additive common properties, in v3 and v4+.
Individual properties do not have the 8-byte limit even in v3. I think. Check this.