Closed erkyrath closed 3 months ago
Determines whether to pad the end of the game file to a multiple of 512 bytes. (Z-code only.) (Glulx mandates padding so there's no switch for that.)
Defaults to true (the old behavior).
Note that, even with ZCODE_FILE_END_PADDING false, we still pad the game file to a multiple of the scale factor (2, 4, or 8 bytes).
Covers https://github.com/DavidKinder/Inform6/issues/274 .
Determines whether to pad the end of the game file to a multiple of 512 bytes. (Z-code only.) (Glulx mandates padding so there's no switch for that.)
Defaults to true (the old behavior).
Note that, even with ZCODE_FILE_END_PADDING false, we still pad the game file to a multiple of the scale factor (2, 4, or 8 bytes).
Covers https://github.com/DavidKinder/Inform6/issues/274 .