Currently, text buffer windows in the story tab are implemented as rich edit controls. This mostly works, but some corners of the Glk specification cannot be implemented using them. Investigate if it is practical to re-write the text buffer logic using DirectWrite, which would allow much more control over the display of the text buffer window.
Currently, text buffer windows in the story tab are implemented as rich edit controls. This mostly works, but some corners of the Glk specification cannot be implemented using them. Investigate if it is practical to re-write the text buffer logic using DirectWrite, which would allow much more control over the display of the text buffer window.