Cancel into 236SK and 2 more kicks, end with a carded kick for HKD. If the carded kick is gekirin, you should have enough time to charge another card
Cancel straight into 236K, you can buffer the 236 and press K if the 2D hits and P if it gets blocked
Get used to JC the 2D if it gets blocked
Cancel into 236SK and 2 more kicks, end with a carded kick for HKD. If the carded kick is gekirin, you should have enough time to charge another card Cancel straight into 236K, you can buffer the 236 and press K if the 2D hits and P if it gets blocked Get used to JC the 2D if it gets blocked