I noticed with mobs that the health isn't appearing unless I have 'always-shown' set to true.
I am using style number 3 (the hearts) but just checked style number 1 for example and it still doesn't work.
Here is my config:
mob-bars:
# Choose to enable or disable mob health bar.
enable: true
# Should the bar be shown on renamed mobs? If so, how?
# You can choose between "override", "append", and "no".
show-on-named-mobs: override
# The style for the bar. You can choose between 5 style (1,2,3,4,5).
display-style: 1
# Always show health bars on all the valid mobs.
always-shown: false
# Use text instead of bar.
text-mode: false
# Use your custom text, you will need to set 'text-mode: true'
custom-text-enable: false
# The custom text. You can use these placeholder:
# {name} = the name of the mob hit.
# {health} = the current health.
# {max} = the maximum health.
# <3 = a hearth symbol (❤)
# &4 / &n / &k ... = all the formatting codes.
#
# For example this will be displayed as 'Creeper - 16/20'
custom-text: '{name} - &a{health}/{max}'
# The health bar is shown for the specified time when the mob is hit.
# In other words, after the time specified by the hit has passed, the bar is hidden again.
# You will need to set 'always-shown: false'.
hide-delay-seconds: 5
# If enabled, health bars on mobs will be shown only if the player looks directly at him.
show-only-if-looking: false
# You can choose to use your own made bars, it will override the previous settings.
use-custom-file: false
# A list of disabled worlds for mob bars.
# To enable all worlds, use: disabled-worlds: ''
disabled-worlds: ''
# These mobs won't show the health.
# The names are the same in locale.yml.
# To enable all mobs, use: disabled-types: ''
disabled-types: ''
I noticed with mobs that the health isn't appearing unless I have 'always-shown' set to true.
I am using style number 3 (the hearts) but just checked style number 1 for example and it still doesn't work.
Here is my config: