Closed bluedinosaur139 closed 9 months ago
Maybe there's some misunderstanding, but this project isn't responsible for creating Proton versions. GE-Proton is not created here, nor are any other versions of Proton. This tool, ProtonUp-Qt, only facilitates downloading the tools, but they aren't developed here, so bugs like this can't be resolved here :-) ProtonUp-Qt is not responsible in any way for developing any version of Proton or other tool that it can download.
The compatibility tools that ProtonUp-Qt can download are upstream and developed independently from this project. Some upstream links to the popular ones:
If you're looking to report this bug upstream, probably the best place would be vkd3d-proton, the translation layer responsible for converting D3D12 calls to Vulkan. However please check first to see if this is already known or fixed in a newer git release, keeping in mind that especially for Starfield, Mesa-git (not Mesa 23.2.1, maybe Mesa 23.2.2) has a number of performance and bug fixes for Starfield. If this is not fixed and you have confirmed the latest of both your GPU driver and vkd3d-proton version don't fix the problem, report that also, and you may also be advised to report it upstream to Mesa.
Hopefully you can resolve your issue though, but it can't be resolved here. If you were aware of this and looking for general support, I don't think this issue tracker is the best place for advice on resolving Proton bugs.
Or maybe I'm misunderstanding entirely and this only affects GE-Proton8-16 when downloaded via ProtonUp-Qt and not when downloaded manually.
lmao, im high, thank you, this lemonade herb i tell ya man, i will report it there
Please fill out following when reporting a new bug:
Describe the bug
this only seems to effect proton ge 8-16 and only in starfield ofc because its bethesda sometimes quest npc are hiliariously patchy bald like they got into a fight with a weed whacker and lost. other times i saw the marshall of the rangers turn pitch black on his face but only when close like conversation close, as soon as you move a few feet away the regular texture fades back in, and somewhere inbetween he looks like a burnt hotdog, this is just funny asf but if you can be bothered to fix that crappy game please do !!!!
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Perfect frames with no texture load in issues, it does go away if i switch to proton experimental, once again its only this starfield, the worst optimized pc game in history with the issue, cant stress that enough
Desktop (please complete the following information):
it made me laugh hard as hell both times and i thanked god for a hilarious bug, but nevertheless i thought i would let you know
Terminal output
Loading locale en / en_US Loaded ctmod GE-Proton Loaded ctmod Wine-GE Loaded ctmod Boxtron Loaded ctmod D8VK (nightly) Loaded ctmod Kron4ek Wine-Builds Vanilla Loaded ctmod Lutris-Wine Loaded ctmod Luxtorpeda Loaded ctmod NorthStar Proton (TitanFall 2) Loaded ctmod Proton Tkg Loaded ctmod Proton Tkg (Wine Master) Loaded ctmod Roberta Loaded ctmod Steam-Play-None Loaded ctmod SteamTinkerLaunch Loaded ctmod SteamTinkerLaunch-git Loaded ctmod vkd3d-lutris Loaded ctmod vkd3d-proton Loaded ctmod Wine Tkg (Valve Wine) Loaded ctmod Wine Tkg (Vanilla Wine) Loaded ctmod DXVK Loaded ctmod DXVK Async Loaded ctmod DXVK (nightly)