Open Yikerdoodle opened 3 years ago
So is the problem the fact that the inputs from CemuHookUDP (as an input source) are wrong, or from XInput are wrong?
So is the problem the fact that the inputs from CemuHookUDP (as an input source) are wrong, or from XInput are wrong?
Sorry, I don't know. Both? I'm really knew to this, so I don't know what does what.
Okay, so I've done some more testing and, for some reason, if 2 Joy-Cons are connected to BetterJoy at the same time, all inputs are as intended.
Hi, if you using BetterJoy, check if in the Connected Controls menu your controls setup verticaly
ive had the same issue i think its something to do with the calibration. it comes and it goes and its annoying
Describe the bug When I use "CemuHookUDP" for motion controls and am forced to select "XInput Controller" when BetterJoy is enabled (otherwise it doesn't detect inputs), the X-axis of the joystick on the Joy-Con gets inverted (while the Y-axis not). This means that when I tilt the joystick left it goes right, and when I tilt it right it goes left, but tilting up and down perform the correct functions.
Expected behavior The joystick's left tilt should input left and the joystick's right tilt should input right,
Controller (please complete the following information):