Davidobot / love.js

LÖVE ported to the web using Emscripten, updated to the latest Emscripten and LÖVE (v11.5)
MIT License
605 stars 27 forks source link

Shader Validator doesn't catch OpenGL ES-specific error #8

Open Davidobot opened 4 years ago

Davidobot commented 4 years ago

Example of errors include type casting, which needs to be done explicitly. The program should display the error, rather than just outright crash.

Need to check what GLSL version love recognises love.js to be - the solution might be to force version 100 es if compiling Emscripten.