Davidster / ikari

Game engine project written in pure rust for learning about rust and game tech
MIT License
36 stars 4 forks source link

Render only one shadow map pass per point light #141

Closed Davidster closed 9 months ago

Davidster commented 9 months ago

Down from 1.23ms to 0.9ms per point light at 1024x1024 resoluion (per point map face)

also fix bug where more than one directional light screws up all cascaded shadows