Closed PierKnight closed 5 years ago
Shadow Iron Armor Effect: increase in attack speed based on light (light = 0, Attack speed = 0.12 for example)
Quicksilver Sword gives weakness to the mobs
HELP I accidentally spent way too long writing weapon/armor ideas. Much of this was adapted from design notes I made back when I was putting together a pack with metallurgy and wanted to give weapons/armor custom bonuses using mods. I think you've already incorporated some of these, but here are more ideas for weapon/tool effects and armor-set bonuses for nether metals. For each metal, I list a possible weapon effect, armor set bonus, and an additional bonus if you have both weapon and armor. Use them if you think they sound cool:
EDIT: putting suggestions in collapsible boxes so this comment isn't too long
Thanks, keep up the great work!
Woah, so many suggestions 😮
what do you mean with "both"? you mean that when the player helds in his hand the tool and he is wearing the armor? @Luke616
@Luke616 now that's what i'm talking about! i like the Thorns suggestion, i didn't thought about that
@Pierknight100 yep, that's exactly what I meant! Not sure if that's an idea you guys would like to pursue or not, thought it might be neat.
do you like the idea that if it's near light the shadow steel armor lose resistance? @Luke616
@PierKnight100 Personally no, I'd rather it just be bonuses since I wouldn't want the player to feel like that armor set might be a liability in the wrong conditions
A handful of these already have TiC entries via either Moar Tinkers or PlusTiC, so it might be a good idea to have the abilities match what they would be if they were in a Tinker tool or a Construct armor set. I've seen steel, silver, quicksilver, and mithril. I do like the idea of having bonuses for full armor + sword of the same material, especially because it gives a reason to NOT go the Tinkers route. I like varied strategic choices like that.
Are you guys planning on using a lot of the same abilities the metals had in previous versions of the mod?
We added some effects from the old versions, but we don't plan on founding everything on the original effects since we're trying to make the mod as unique as possible
Remember that here we're discussing about effects from classic armor and tools not about traits from TCon, but yeah, the more original the effects are the more unique the mod becomes
@Luke616 Thanks for your help, we have added some of your effects to mod. We will improve them later, now we are concentrating on tinker.
Happy New Year
Ideas for new effects are listed here (obviously these ideas can be changed):
-Carmot Armor Effect: Adds break block speed without haste effect and makes player actions (like eating,drinking,bow usage) much faster,but everytime the player makes one of these actions he will lose hunger
-Cenelegil Armor Effect: Player Absorbs damage by using xp(example:1 Heart for 0,2 of XP)
-New Armor Effect (Neutrion): The player will not be affected by potion effects.(applied to good and bad potion effects)
-Sanguinite Armor Effect: Damage resistance against living mobs(not undead mobs)