Open Dawoodoz opened 4 years ago
Importing the PLY format from Blender gave a resonable workflow if one can ignore all the features that aren't used for plain vertex sculpting.
The PLY model importer is now a part of the automated Sandbox rendering tool. Moving the import function to the library would require supporting textures as well.
Due to the need for an editor with support for displacement mapping, a generic model editor is currently being created for both needs.
The 3D editor now has an archive system that can embed compressed images and any other files that might be needed. This will later allow sculpting shapes into compressed 8-bit heightmaps, to get the same level of compression as the scripts used to render floor tiles directly from heightmaps, but with the same ease of creation as scuplting in Blender.
The current script system to create models from height maps in the Sandbox example has only scratched the surface of what can be done with the rendering technique. No need for textures or separate materials, just increase the density of vertices to match textures.
Potential features: