By extruding convex shapes generated from the shadow casting models, layers of light bounds can be drawn efficiently.
"Deep particles" would be a first step to drawing volumes using the depth buffer, by just fading based on collision with the background. Saturated additive effects would also remove the need for depth sorting.
By extruding convex shapes generated from the shadow casting models, layers of light bounds can be drawn efficiently.
"Deep particles" would be a first step to drawing volumes using the depth buffer, by just fading based on collision with the background. Saturated additive effects would also remove the need for depth sorting.