When the far clip distance is set to infinity, there will now be one less plane applying the clipping, which will be slightly faster when culling and clipping triangles.
Also moved out the error margins from the ViewFrustum type, so that it will be mathematically correct in its own definition.
When the far clip distance is set to infinity, there will now be one less plane applying the clipping, which will be slightly faster when culling and clipping triangles.
Also moved out the error margins from the ViewFrustum type, so that it will be mathematically correct in its own definition.