The MS-Windows portability wrapper "source/windowManagers/Win32Window.cpp" currently only supports windowed mode. Full-screen should be implemented in about the same way as in X11, by safely maximizing a border-less Window.
No exclusive mode or other strange legacy, because emulating a CRT monitor makes no sense today. Changing resolution "natively" (usually emulated on the GPU) could also make retro games look blurry or have unwanted letter-boxing.
The MS-Windows portability wrapper "source/windowManagers/Win32Window.cpp" currently only supports windowed mode. Full-screen should be implemented in about the same way as in X11, by safely maximizing a border-less Window.
No exclusive mode or other strange legacy, because emulating a CRT monitor makes no sense today. Changing resolution "natively" (usually emulated on the GPU) could also make retro games look blurry or have unwanted letter-boxing.