DayVeeBoi / procfw

Automatically exported from code.google.com/p/procfw
0 stars 0 forks source link

[minor issue] Monster Hunter Portable 3 with RemoteJoyLite plugin problem #286

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Enable RemotyJoyLite plugin for 6.20 cfw
2. Run Monster Hunter Portable 3
3. Start any mission/cutscrene with "Qurupeco" monster as the target.

What is the expected output? What do you see instead?
Game freezes, PSP shuts down afterwards.
It should run smoothly without freezing or shutting down

What version of the product are you using? On what operating system?

PSP 3004 3G with 6.20 PRO-B9 (not Nightly)
Default CFV configuration
RemoteJoyLite plugin for 6.20 cfw

Please provide any additional information below.

Rest of the game, any other mission, cutscene, movie works perfectly fine while 
this plugin is enabled. Only this one particular monster causes the game to 
crash in each mission and cutscrene in which it's present.

This issue doesent occur while the plugin is disabled.

I'm attaching the plugin file.

Original issue reported on code.google.com by piotrekhenry on 13 Sep 2011 at 11:15

Attachments:

GoogleCodeExporter commented 9 years ago
As I progressed further through the game the same issue occured in some other 
missions - usually when there's more than one monster on the stage at once.

Original comment by piotrekhenry on 19 Sep 2011 at 7:03

GoogleCodeExporter commented 9 years ago
I'd disable ISO Cache if you want to use RJL since I've had this issue before. 
If that doesn't fix it, then MS Speedup should be disabled as well, which I 
never used. I don't use RJL anymore so it's not an issue for me anymore.

Original comment by pons...@gmail.com on 20 Sep 2011 at 12:33

GoogleCodeExporter commented 9 years ago
Unfortunatelly disabling iso cache or changeing the iso driver did not help 
(I'm not using MS speedup at all - it's disabled by default).

PS: I'm generally using RJL to use a seperate gaming pad since my PSP's analog 
stick is broken.

Original comment by piotrekhenry on 20 Sep 2011 at 3:46

GoogleCodeExporter commented 9 years ago
What other plugins do you use besides RJL? There are other plugins that use a 
lot of memory. This also can be RJL's problem too. I'll check it out later 
whenever I have the time.

Original comment by pons...@gmail.com on 20 Sep 2011 at 4:47

GoogleCodeExporter commented 9 years ago
I disable all other user plugins when using RJL. I also disabled the pops 
plugin and some other settings that shouldnt affect PSP3K (the screen color 
setting for PSP 1K/2K and another only for PSP Go - but I tried it before with 
those enabled by default).

Because most of thegame runs perfect on this plugin it might just be a minor 
glitch or the extra ammount of memory needed is really small (less than one 
monsted object since multiple encounters with more than 1 monster work fine 
too).

I can write down all the moments when the problems occur - if that would help 
in any way.

Original comment by piotrekhenry on 20 Sep 2011 at 7:04

GoogleCodeExporter commented 9 years ago
Naw. I don't think writing down all the moments that the problem occured if 
it's too long. It could be a glitch too D=

Original comment by pons...@gmail.com on 20 Sep 2011 at 10:35

GoogleCodeExporter commented 9 years ago
Just updated to 6.20PRO-B10.fix1 .
It seams this issue got fixed, but I'll run some more tests just to verify if 
it's 100% functional now.

Original comment by piotrekhenry on 30 Oct 2011 at 8:12

GoogleCodeExporter commented 9 years ago
Well the issue didnt get fixed entirelly. It still occurs just less ofthen than 
before - and thats good.

Original comment by piotrekhenry on 11 Dec 2011 at 1:07

GoogleCodeExporter commented 9 years ago
High memory unlock in PRO-C.fix3 increased compatibility with RemoteJoyLite 
plugin even further.

Original comment by piotrekhenry on 10 Jun 2012 at 7:40

GoogleCodeExporter commented 9 years ago

Original comment by devnonam...@gmail.com on 15 Jun 2012 at 4:16

GoogleCodeExporter commented 9 years ago

Original comment by piotrekhenry on 23 Jan 2015 at 4:14