Closed bchawke closed 7 years ago
This entire post pretty much sums up on how the game feels about high end loot.
Going to the NWAF to get geared is a complete waste, as BC has touched, people have already found the weapons that NWAF has to offer on the way. If this is how you want it to be, with barracks only spawning common ARs, you need to change the loot system for the lower part of the map to only spawn the civilian weapons (Lee Enfield, Mosin, Winchester etc). Then the NWAF and the northern part of the map have a purpose. Although this isn't the best idea since we have an airfield at the coast and several military camps, firestations and deerstands. So the issue presists.
I came back to play the mod a month or so after 1.8.7 was released, I hadn't played Dayz mod since 2013, and ofcourse a lot had changed since back then but ofcourse I went to the NWAF to get the pvp action it has to offer and because I knew it is one of the best places to gear up. After beeing up there exclusively for a month or so I realized it was shit. The best loot you would find is the common AR, and occasionally you would bump into a player. A good loot run at the airfield, is finding clothing. I also think Camo & Soldier clothing is way too common, you often find them, if not several of them, everytime you visit the airfield and it is almost one at every crashsite. However the Ghillie suit is well balanced. MREs are also, from time to time spawned way too many of.
Half of the time you visit the barracks they dont even have loot in them, not a single loot spawn. And this is not after logging in, but running there, have waited atleast 10 mintes at times yet loot dont spawn. Nowadays it's not often I visit the NWAF, theres no point except when I feel the thrill for pvp, and that is not certain anymore.
The time it's worth visiting the NWAF is if you are a fresh spawn with e.g. a Lee Enfield and you want to upgrade and find equipments. Then its worth the risk getting there since you don't have anything to lose and your character is 30 minutes old.
Your aspect about heli crash sites are so true. Even I do that, since they only spawn something that's worth looting. Instead of running around the map for an hour hoping to bump into someone I wait and take a break for an hour to come back when the server restarts, and I usally finds 1-2 crash sites and they dont have anything to offer most of the times except clothing that I just stash.
I've looted quite a lot of crash sites, I have been playing at night when the server has 1-5 players, and at times I've been alone and I've looted around ~5 every restart, flying in a helo and I dont find any high value rifle. I yet haven't found a DMR, SVD or any western LMG except 1x M249. Have found ~4 fnfals and 2x M14s. This is in about 4 months of playing. Although I have stashes full of them they still spawn since i got them from other players, maybe im just that unlucky. Its not that every site have been looted either, its kinda easy to tell, there's often 5-6 loot spawns and if there is a clothing left its most likely not looted.
There needs to be a place where some high end gear spawn other than heli crash sites and the only solution is the barracks. I don't think attachments and equipments is enough although it is a start but there needs to be higher caliber guns in there aswell. How about hangar? I was checking them for some time but I found nothing useful except Main Rotor Assembly, nowadays I don't even bother check them, how about throw attachments in there?
I would love to see increased spawn rate of battlerifles, they are my favorites aswell so opinion is a bit biased. I think the common ARs spawn rate is too high, since most crash sites have the damn Bizon, AKs and M16/M4. If they were decreased a bit we wouldn't just see increased battle rifles but an increasement of every gun. Although I like your arguement for battle rifles BC, that this might be the better solution. I rather have increased battle rifles than an increased of every gun. Sniper scopes in this game is kinda too good, but since the battle rifles only have CCO/Holo I think it's the better balance to just increased the spawn rate of them.
There need to be a fine line in this though, if touched too much everyone will run around with the high end gear and the beautiful era of ARs will be gone.
I think the balancing to weapons atm is pretty much perfect. You really have to fight hard now to get in to endgame. That LMG's and other snipers then CZ550 are rare is so wonderfull and have enriched pvp so much. It was totally rediculess before when every squad was running around with mk48-cco and a DMR.
Most fights are now with modded assault rifles and thats exactly how I want it. The whole "every road should lead to nwaf where we camp and guard with squads" gives a crappy feel to the whole server and is not very welcoming. Chernarus should be a dynamic map where you can move around freely and still be able to get lucky as long as you move around. DayZero was all about moving everyone to nwaf where people camped behind walls and in firetrees. It was so repetitive and not at all fun for me. Also keep in mind that DayZ is not just a run-n-gun game for most people.
You can find PKM and Uk-59 in barracks, the only place to get good backpacks, satchelcharges, all attachments medical loot, attractive vehicles and more. If there is no interest there is no risk. So I don't get the whole "its to much risk"-part. Just as I did not get it in the previous thread.
I think the loot-balance is absolutly perfect now. The only thing I would like to see is that patrolpacks and assault packs get used more, so the whole backpack-upgrade game feels a bit more detailed. The other things like bloodbags are allready fixed. But ye. The weapons please dont mess it up again. Dont be afraid of changes. The pvp right now is better then it ever was. If you want a m14 just look a bit harder. As you said it encourages people to group up and get flying vehicles. Perfection!
Before 1.8.7 I never stashed anything else then hatchets and antibiotics pretty much. Now when stuff are rare I actually feel tempted to do so. Filling my stashes with spare attachments and rifles that I work really hard for and risk ending up losing em all. Just as it should be.
I agree high end vs low end military loot isn't perfect right now, low end could probably be nerfed and high end buffed slightly. Of course i'm not talking about adding back machine guns, snipers, or the ridiculously overpowered M14 CCO you people want to find in every shed and outhouse.
I would also like to have the mechanic from standalone where loot less loot spawns closer to the coast.
I think you're right about the problems a fair chunk of the crash sites spawning at restart poses. It might be a good idea to draw this out more.
Obviously large well geared groups with helicopters are going to dominate the solo player, there's nothing we can, or should, do about this.
As for your personal experiences on how many of this and that you've found. If you've found a couple high end weapons then so has everyone else. Go out and meet these people. If you're the heroic sort, although i don't see why you would want one in that case, you could trade for it. Or you can pry it from their cold dead hands if that suits your style.
If everyone can find the high end weapons with minimal effort they won't be worth anything anymore, much less so the low end ones.
Landbergaren, I didn't say I want it to be changed back to how it used to be. As I've stated several times now, I agree that it was too easy to find end-game loot before. I think it should be slightly tweaked, not reverted back to the previous loot system. I tried to be very clear about that, guess it didn't sink in. As for the "just look a bit harder" comment, I've been playing this game on a regular basis since 1.8.7 released in March, looting heli crashes every night and making several barracks runs every game session. I've been on dozens of times with a plane or helicopter hitting every heli crash on the server. In almost 5 months I've found one FAL, zero M14s, one DMR, one satchel charge. I play this game a LOT. A more casual gamer that doesn't put that time in will likely never see any top tier loot at all unless they have insanely good luck.
Also, having NWAF be a hot spot for PVP is a DayZ Mod staple. You personally may think it's crappy and unwelcoming (um, DayZ is supposed to be unwelcoming), but it's what a large amount of the player base really wants. One of the largest complaints with standalone is NWAF and other military spots are often a ghost town and there's nothing to do so people wander back to the coast to PvP. NWAF should be terrifying to visit, but yield high reward for the risk of going there, not just the same guns you saw in Cherno/Stary and a minuscule chance of finding a satchel charge or CCO/holo. As for your confusion about my comments of risk vs reward, it's simple. While NWAF is seeing much less squad action and PvP as it used to, it hasn't left completely. It's still a dangerous area, but rarely ever offers anything more than what you already have from looting the coast and Stary. Therefore, while it sucks that it's not as combat rich as it used to be, it is still a risky place to loot but not worth the effort.
AsFoxy, I feel as though you skimmed my post and skipped a lot of what I said. =( Not sure where the snark is coming from when you say "the ridiculously overpowered M14 CCO you people want to find in every shed and outhouse". That completely misrepresents my entire post. I asked for re-adding the M14 (iron sights) and SVD to the barracks with a very low loot drop rate and made a number of other suggestions that I think are very reasonable and would not revert the game back to the easy-mode top tier loot.
Obviously large well geared groups with helicopters are going to dominate the solo player, there's nothing we can, or should, do about this.
I love that DayZ encourages teamwork, and like I said I'm fine with the fact that a squad that puts time and resources into aerial transport reap the benefits. However, the heli-crash spawn mechanics added with the removal of virtually all top tier weapons from barracks has shifted the balance too far in favor of airborne squads. The current system encourages meta-gaming over organic in-game engagement with other players over top tier loot. A huge part of what made DayZ Mod so fun is disappearing.
If everyone can find the high end weapons with minimal effort they won't be worth anything anymore, much less so the low end ones.
What, in any of the paragraphs that I typed, lead you to think that I'd want everyone to find high end weapons with minimal effort? I'm so confused. I tried to be very clear that I LIKE the fact that focus has been taken away from easily obtaining top tier loot, but that I feel it was taken a bit too far and that some extremely subtle tweaks could be made to balance it out. I'm suggesting that a few small changes could make the barracks valuable again but still retain the wonderful focus on mid-tier weapons that you're going for. kooj12 put it perfectly when he said:
There need to be a fine line in this though, if touched too much everyone will run around with the high end gear and the beautiful era of ARs will be gone.
I agree with him 100%, and that is what I was trying to convey in my original post.
For me I think lower drop rates for assault rifles in fire stations and tents, this will in effect be a buff for barracks but with out making guns spawn more often then they allrdy do. might force ppl to use lower tier rifles and SMGs a bit more and will add value to the air fields
+1 I agree with @AndrewEscocia 's comment. I'd love to see more Winchester/Enfield/Mosin/Mp5/Bizon fights in coastal towns and places like Gorka/Novy/Stary. However, I still feel there should be at least a small chance of finding a battle rifle or an SVD in the barracks. I'm a big fan of top tier items like NVGs and DMRs being incredibly rare (the excitement of finding NVGs at a crash site is over the top), but I've spent the last few months looking for an M14 and have yet to find one spawned on the ground. I've only seen one FAL. I log a hefty amount of hours on this game and spend almost all my time looking for heli crash sites now. I really miss the incentive of going to NWAF and risking getting sniped by a bandit squad for the chance of getting a sniper rifle or battle rifle.
I agree with AndrewEscocia as well. You perhaps get a assault weapon a bit to easy atm. Sub-machine guns and pistols should be the easier weapons to find due to their lack of efficiency. But I feel like they have the same spawnrate as a assault-rifle or very close to it at least. Or maybe its even easier to find an assault-rifle then a sub-machine gun.
I still don't agree on going halfway back to the old lootsystem where m14 and snipers where a rare drop in barracks. But with what andrewEscorias point you will get a more attractive NWAF. Having the huge weapons as a very rare drop and you have to move dynamically over the map to find them is just the way it should be if you ask me.
And I played some hours on US434 and talked to others who do it as well.. There is no lack of M14/DMR/FAL on that server. Thats for sure. So you are just unlucky. I mostly loot them from players though (the majority at the NWAF believe it or not) since the playerbase seam to be effective on putting them all in to use.
Landbergaren, to be fair, my recommendations don't take it "half way back" to the old system. The buffs I'm recommending are very minimal. I keep trying to reiterate that, maybe I'm not being clear enough?
Nerfing tents will increase the relative value of NWAF over the rest of the map (and I think it's a great idea), but one of the core aspects of DayZ from the very beginning was the chance of finding high end military loot at NWAF. Nerfing it is one thing, but removing it entirely is another (sorry, AKs, M4s, Eastern LMGs and SA58s aren't guns that people are really excited about looting). I'm proposing adding TWO guns back to the barracks at a very low spawn rate. M14 iron sight and SVD. (A sniper rifle, not "sniperS"). This doesn't take it half way back to pre-1.8.7. It's a minimal bump to bring the excitement of looting NWAF back. Western mil sniper rifles, Western LMGs, FALs, and NVGs would still be just as rare as they are now, and you'd still have to move dynamically over the map to find them.
I prefer not to humble brag about how many people I kill for their gear, but since you've brought it up a few times now, trust, I've killed many players with a variety of loot since last March, and I've only come across two M14s (one of which was left over from 1.8.6) and one FAL. I've come across one or two DMRs on a player but like I said before I have no issue with the rarity of this gun now.
I've put many hours in on US434 and I've also talked to players there that see it from my point of view. Perhaps you were exceptionally lucky in finding the gear that you did and my experience is the norm? Also, I didn't say there's no action at NWAF, I said there was less. My exact words (believe it or not) were "While there's still some good combat at NWAF in 1.8.7, the amount of encounters has dropped quite a bit".
I appreciate hearing other points of view (thanks AndrewEscocia!), but please try to be less condescending and avoid twisting my arguments to validate your opinions on the game.
based on my experiences with the barracks loot in 1.8.7 (trash, shotguns, aksu, bizon, meh), these are the kinds of changes i would make (untested -- just for illustration):
https://github.com/jammer1/DayZ/commit/0dd1319ecb430e2c5fb5a3eb7afa9c3f741f1431
at the very least some kind of rifle other than basic assault rifles.
Thanks for the input Jammer1 we will be looking at loot just not yet we wont to let the fences settle down a little before making sweeping changes to loot again.
How hard would it be to implement a upgrade system like the rail one we have right now but for all weapons?
I'de like to see a Lee Enfield upgraded to an M14 which could be upgraded to a DMR given the right loot found( say M14 chamber mid level and DMR scope High end).
Same for the CZ550, could be upgraded to a M24, then a M40.
Etc etc... forget about REALISM in the gun class and everything let's think about making the game more... rewarding for high ends. No more DMR on the ground. You gotta find the part.
I really really like that there's no more DMR every corner, but feel there's a lot less type of weapons... Could we add more Assault rifle not in the original mods?
Also, I have some background in game developpement, so if I can help with assets, I'm willing to invest some time.
Scoped lee would be badass, but upgraded guns like that ehh..
I agree with everything BC is saying about the barracks. I no longer go to the NWAF myself. The risk vs reward is too bias towards risk. I've looted about ~20 in the past week and the best thing I've found there was an RPK/akm/sa-58. No 24 slot bags. The best thing I've found since the NWAF nerf is a UK-59 only one time a while ago. As far as snipers being in barracks. I like the idea the M14 and SVD with a low spawn chance as well like satchels. Too many people will end up with snipers otherwise. Bring rangefinder spawn back to barracks, and make 24 slot packs more common. Bring back some balance.
I agree with BC. Only the big groups with helis manage to get decent gear, like the Battle Rifles.
@Dubardo I don't like the idea of a CZ being upgraded to an m24. And m40/m24 are basically the same rifle in dayz. Same with Lee enfield upgrading a lee to an m14 makes no sense at all. I do like the idea of the m14 upgrading to a dmr with a scope attachment though.
@jammer1 //Rifles
maybe 0,7 on the m14 and FN fal and 0.5 on the snipers? Or 0.5 on battle rifles and 0.4 on the snipers.
Just wanted to add some more insight to this ongoing conversation. I lost a Czech pack to some bandits about a week ago on US434 and lately have been playing late at night with a couple other players when the server is nearly empty. Due to the limited times I get to play now I don't get as many chances to get into PvP to take gear from other players as people who play during the daytime do. This throws out the "just take good gear from other players" response that has been made a few times in this thread and on Discord. So I decided to start visiting barracks again to find another backpack after a long period of time avoiding them altogether.
Barracks vs. Tents So, taking advantage of low pop and the vehicle we had gotten our hands on, we proceeded to loot barracks non-stop for about four nights. What I've learned from this: it is almost a complete waste of time. The amazing thing we realized on about the third night was that we find ourselves picking up loot from the standard military buildings (tents/ATC/etc) much more often than barracks. This is abundantly apparent at the mini-airfield next to NWAF. After a few dozen runs through that POI, we found that we were never picking anything up from the barracks (aside from a magazine here and there), but were more prone to finding useful loot in the med/mil tents like medical supplies, SD ammo from ammo boxes, weapon attachments, entrenching tools, etc. I understand that those items spawn in barracks too, but whether it's due to a higher volume of tents than barracks or the amount of trash loot that takes up barracks loot piles, we consistently found that we were almost never walking away with anything we found in the barracks, but regularly picking up items from tents. We also found more assault rifles in the tents than we did in the barracks (which is all moot anyways since players already have assault rifles from Cherno/Elektro/Balota/Berezino/Green Mtn/Stary before ever getting to NWAF area). Hell, I even resorted to the dreaded loot cycling: pick up all junk loot and place in dead zombie, same with any weapons, leave the area, come back, rinse, repeat. After four nights of looting uncontested (low pop) with a vehicle, the best thing we found was one Coyote backpack. We didn't find an RPK74 or a UK-59, but everyone I know that's playing would prefer to keep an assault rifle over either of those anyways. We saw a hell of a lot of Bizons and shotguns, though, which is garbage loot as far as barracks is concerned. I still haven't found a single satchel charge since 1.8.7 released and I can count on one hand how many times I've found Western optics in the barracks since then.
Player Encounters and Low Population One topic that keeps coming up regarding this issue is the desire to drive people away from NWAF to promote more random encounters rather than having a high rate of PvP at military loot locations. Well, congrats! On 434 at least, this has been achieved. Only problem is, this absolutely destroys the game when it's any less than high population. When 434 has less than 45 players on it has now become DayZ Standalone. You roam the map for hours without seeing other players. This is devastating to the mod's survival as a game. When new players come to the mod expecting to get into some good fights looting the "top tier" loot at NWAF and instead find themselves walking around for 3-4 hours without seeing any players, it's very unlikely that they'll stick around. DayZ Mod has always had good pacing up until the loot change at the barracks (hell the PvP stuck around at NWAF for a long while after the change b/c old habits die hard, but it's all but gone now). As DayZ Mod becomes more like the pacing of Standalone, people more quickly lose patience and move to other mods/games. I've had some chances to play on 434 with 30-50 players on during the weekends and we've only gotten into one or two fights at NWAF. Everybody is far too spread out because the only place to find top tier loot is heli crash sites. I've said it before, I'll say it again, we shouldn't promote random encounters by removing incentive to loot NWAF, we should do it by adding incentive for players to visit other areas.
Lack of Forward Progress One thing I've liked about DayZ Mod over the years is that it can be fun with high population and low population. Even late at night you could roam the map looking for loot, killing zombies, surviving the elements, and run fairly decent chances of getting into a fight at military loot locations even if there's only a few other players on. Something I realized the other night after 5 straight hours of gameplay on a nearly empty server while driving a vehicle: it's not worth the time investment anymore. We played for 5 hours straight without finding anything useful or running into any of the other 4-5 players that were on. We looted the barracks multiple times and found about 6-7 crash sites across two server cycles and found nothing better than assault rifles and 18 slot backpacks. FIVE HOURS. It's one thing when you can play during high population, get into plenty of fights, and loot good gear off of people you've killed, but when it comes to the process of looting itself there's no real incentive to play anymore. Sure, over a long period of time you can accrue a loadout of top tear weapons and tools, but it takes much more time investment than most people have to put into the game. My motivation for playing even when server pop was low used to be the fact that I could run around for a couple hours and get some good loot that's worth taking back to a stash. Not the case anymore.
What Audience Are We Catering To? It seems that most decisions regarding the game these days are being made with veteran players and exploiters in mind. When people bring up buffing the barracks the response is "but loot cycling!" The game can't be designed solely around how people will exploit mechanics. It needs to be taken into account, but not be the primary focus. Currently, new players to the game that don't know all the ins and outs are doomed. They'll play for weeks on end with only mid-tier loot, rarely ever see other players unless the server has 50+ players on it, and they'll quickly come to the conclusion that the game is not worth putting time into. I find it odd that there was an opposite approach with vehicles. I was against randomizing damage to vehicles because it makes it too easy to repair, but the answer from other people was that we need to cater to new players and make it easier to get a vehicle going because the mod isn't as popular as it was back when we started playing. I didn't like it, but it did make the game more approachable. There has also been several vehicles added to the game. So why are we reaching out to newcomers there but giving them the shaft when it comes to loot? It's essential that new players can get their hands on some really good coveted loot without having to sink weeks or even months into the game before finding it. The rush of having your hands on extremely valuable loot is something that keeps players interested and coming back for more.
Simply impossible with the current systems to cater to newbies playing during low pop. A system that would be comfortable and rewarding for a newbie would make the mod into overpoch. As for the game being balanced around veterans and "exploiters" it's by neccesity, you are forced to take into account what these players are capable of. Simply ignoring that fact wouldn't make for a good experience.
One of my frustrations with the DayZ mod dev community here and on Discord is that people take what you say to extremes. I did not say that the game should specifically cater only to newbies on low pop servers. I'm saying they should not be ignored. I've offered suggestions to bring the loot system to a middle ground that lands somewhere between 1.8.6 and 1.8.7 (while being much closer to 1.8.7, by the way). To imply that those suggestions, which would give newcomers more of a fighting chance and a better experience, would turn the mod into Overpoch is off base.
I'm fully aware of what exploiters are capable of. I'm not suggesting that their capabilities be ignored. However, I do think that you're always going to be fighting a losing battle against them and that when every decision is made based on what they do that the overall experience is compromised, especially for new players. You can reduce the mil loot spawns to practically nothing and revel in the fact that squads are more inconvenienced when hoarding gear, but it's at the large expense of turning away a vast majority of people that are new to the game and get frustrated with only finding mid tier mil loot after investing weeks into the game. DayZ should be harsh but rewarding to play. Currently, for new players and lone wolves, the weapon loot system is just harsh unless you are willing (and able) to sink an huge amount of time into the game. The rewarding part is missing because a) finding food loot is a dice roll with the odds stacked really high against you and b) taking on geared squads with an assault rifle and a CZ is not a feasible way to obtain high end loot as a new player or lone wolf. (INB4 someone brags that they can wipe squads with a assault rifle and CZ; you're an exception to the rule, not the norm.)
Would be quicker for all if you just made the changes and submitted a pull request. We have a small team and we are all busy dealing with other issues just now including real live issues. If you create a pull request with the changes ppl can comment on the suggested changes rather then everyone having to guess what changes your talking about. Once the pull request is done if you add #713 into the comment when you make the request it will auto link to here.
We have already told you we agree to some degree but no one is spare to make the changes.
In 7 months you could have learned how to do it with no issues.
I don't see how slight changes to barracks loot will transform the experience for new players? Adding a M24 to the loot table isn't doing much. If you can't take people out with a CZ you're not going to do it with a M24. And the kind of high tier loot that would make a difference would saturate the economy too much. It would also make zones with barracks with them even more inhospitable for newcomers as they would now be facing much more competition from veteran players who would have a rekindled interest in the barracks.
Right now you have to defeat established players or travel the map looking for helicrashes to gain high tier loot meanwhile barracks works as excellent source for mid tier loot and good goal for newly spawned players to aim for and generally I find this works out pretty good. I would suggest we remove AR type rifles and AR type rifles from firestations and add some other valuable item to them instead to retain the player flow in big cities.
Furthermore I think a really low chance to spawn SVD and rangefinders in barracks wouldcertainly bring some interest back to barracks without spoiling the loot economy too much. I don't think it would do much for newbies but would bring more action to the airfields which It seems mosttpeople want.
Bit off-topic but a new tent compound has been suggested for NWAF which adds more value to the airfield without adding high end military loot in my opinion:
https://dl.dropboxusercontent.com/u/19031182/POI/20170209224127_1.jpg https://dl.dropboxusercontent.com/u/19031182/POI/20170209224407_1.jpg
Roger that Razor. Like I said in Discord it's not for lack of knowledge I haven't submitted a pull request. I was putting focus into discussion for the sake of making a case about the current state of the game. I'll make a pull request tonight.
Idea from Discord for future reference-
NVG-s as exclusively Barracks loot
Pros: -Considered as an end-game loot, so has that appeal to players. -Static location gives players a specific "mission" "feel" to prepare for nighttime play, making NWAF/NEAF a specific "end game" kind of location feel -As an item of significant importance during nighttime play on servers which use dynamic moon cycles, has significantly higher tactical value than most other items/weapons in the game
Cons:
Another entry for historical archives.
AKM spawns to be changed from shores to barracks/crash sites
Context: This suggestion is fueled by the idea to find a balance between having some military gear on the shores, but propagating the mentality of "better loot is inland". AKM, with its damage values is seen by most players as a significant upgrade to the AK74/AKS74U/M16A2/unmodded M4A1/unmodded M16A4.
The idea is to make more people use the shores as a spawn/prep stage without making it completely worthless loot-wise.
Pros:
Cons:
Sorry, long winded post, but I just wanted to be detailed because of how I feel this is affecting the game.
I touched on this in my 1.8.7 notes in April, but wanted to bring is up again after having a few months to play the game. First, let me reiterate that I'm a big fan of how the new loot system puts less emphasis on top tier military weaponry and has put much more focus on upgrading assault rifles. I think it's a great move, but I also think some of the changes were a bit too harsh, especially the loot tables for the barracks. In 1.8.7, the barracks have become a mid-level loot spawn location. The only weapons they offer above Stary military tents is the SA58 RIS and Eastern LMGs (the latter of which hardly anyone uses). A vast majority of the time the only thing you find there is either a shotgun, an M4/M16, or an AK variant, all of which players have already come across most likely a few times in their trip from the coast to NWAF. There's a a chance of finding a good backpack, optics for assault rifles, or an LMG, but the chances of that are so slim that you have to visit the barracks a dozen or so times to happen upon one of those items.
This has had a few negative effects to the game. The first, and largest one, is that it's not really worth risking the trip to NWAF anymore. Especially as a lonewolf: why go there and risk running into a squad if all I'm going to find is most likely the same gun I looted in Cherno or Balota? While there's still some good combat at NWAF in 1.8.7, the amount of encounters has dropped quite a bit, and I've completely given up going to NWAF or the nearby mini airfield when I'm on my own because once I have an assault rifle and a good backpack there's nothing worth going there for. What used to be an end-game area ripe with sniper battles, squad fights, and tense encounters with survivors and heroes has turned into a mid-level loot area in which you occasionally run into some action.
The second effect is that the main end-game focus has been moved to heli-crash sites. This doesn't sound all that bad at first, but since they're dynamic loot spots that don't respawn loot it ends up encouraging meta-gaming just to get a good sniper rifle or some weapon attachments rather than risking engagement with hostile players at airfields. Why raid NWAF now when I can log off, wait an hour for the server reset, then log in and check the nearby crashsite spawns for fresh gear? (It reminds me of how people would log into servers right after reset in Stanalone because loot respawning wasn't working for the longest time).
Additionally, while I've never been one to complain that groups/squads are OP in DayZ Mod (I like the idea of a game that has harsh mechanics that encourage players to group up to be more effective), the ability to obtain top level gear has shifted far too much in favor of groups that have aerial transport. I know this because I've played a part in it. We'll have a group playing, hit all the barracks in the NW region of the map several times over and find nothing of real value, and instead we'll get an airplane or helicopter and wait for server reset then cover the whole map looting all of the initially spawned crash sites. Within 10 minutes we can easily loot all of the top tier weapons and gear that spawned at the start of that server cycle. If we stay in the air and keep looking for sites that spawn in during the server uptime, we can easily swoop up every bit that spawns in an entire server cycle. While the ability to do this has always existed, it wasn't so bad before when a lonewolf could make a risky run to NWAF barracks and have somewhat of a decent chance of getting his hands on an M14, M24, M40A3, or DMR. While the spawn rate of those guns were definitely too high in the barracks in previous patches, as it is now, the lonewolf doesn't have that chance at all and can only hope to find something at a heli-crash that hasn't been looted yet.
Solutions?
As a side note, it seems that the loot drop rate on battle rifles has been cut down too severely. I've been playing 1.8.7 for over four months and have yet to find a single spawned M14 on the ground (and I visit a LOT of heli-crash sites). The gun has all but been completely removed from the game if my luck is on par with what other players experience, which is a real bummer as it was a favorite among a lot of players and was a more balanced gun once it started spawning with only iron sights compared to the previous M14_CCO that spawned. I understand and appreciate the extreme rarity of items such as NVGs, and even the DMR which was one of my favorite guns but admittedly almost too powerful; but battle rifles should be a bit easier to obtain in my opinion. It's not like the M14 or FAL are as powerful as a semi-auto sniper rifle or LMG. They're 7.62 semi-auto battle rifles that spawn with iron sights and have lower capacity magazines than the assault rifles. Again, I like that the focus has been placed more on mid-tier weapons and attachments rather than everyone running around with LMGs and DMRs, but I think battle rifles should be a bit more prominent than they currently are.