DragonBones event must dispatched by dragonbones::DragonBones::advanceTime(), I have to move animation control logic from DragonBonesArmature to DragonBones.
Now, armatures can not control animation by themselves, they can only set animation parameter, how and when to advance animation are controled by DragonBones node.
This commit have break changes, so will update major version.
Fix #21.
DragonBones event must dispatched by
dragonbones::DragonBones::advanceTime()
, I have to move animation control logic fromDragonBonesArmature
toDragonBones
.Now, armatures can not control animation by themselves, they can only set animation parameter, how and when to advance animation are controled by
DragonBones
node.This commit have break changes, so will update major version.