Open phlosber opened 1 year ago
Someone also posted on Reddit about it: https://www.reddit.com/r/skyrimmods/comments/vbxj3g/requesting_help_from_other_adamant_users/
Someone created a workaround mod for it: https://www.nexusmods.com/skyrimspecialedition/mods/83381
But it would be good if FSMP actually fixed this. It's very weird that it's hooking into a entry point perk, intended or not (I'm assuming the latter).
But it would be good if FSMP actually fixed this. It's very weird that it's hooking into a entry point perk, intended or not (I'm assuming the latter).
this is an Adamant bug that has nothing whatsoever to do with FSMP
But it would be good if FSMP actually fixed this. It's very weird that it's hooking into a entry point perk, intended or not (I'm assuming the latter).
this is an Adamant bug that has nothing whatsoever to do with FSMP
And you're saying this based on...?
It is not an Adamant bug, I tested, both with Adamant, Ordinator and I also created an empty mod that simply uses the aforementioned Entry Point perk.
Test it yourself. Start a new game with nothing but FSMP (and any requirements it might have) + a hair mod; create a new mod in xEdit with a perk that uses the "Mod Max Placeable Mines" entry point; add the perk to your character and see the bug. Disable FSMP, start the game again with your new mod and see the bug is gone.
Hey phlosber, FSMP 1.49? So it isn't related to my introduction of parallelism... I would have thought it was the major suspect.
Second suspect: a hook badly implemented in FSMP. I haven't much time lately, but I could build some test dlls to pinpoint the origin of the bug, and then solve it. Would you help me with the tests? Are you on discord? If so, could you contact me? I'm DaydreamingDay on the discord server which link I have put on the FSMP Nexus description page.
Describe the bug Some mods like Adamant or Ordinator use a perk Entry Point "Mod Max Placeable Mines" to change how many Destruction Runes one can have active at the same time. In Adamant, the perk name is Rune Mage under the Destruction Tree.
When using FSMP - I tested with Vanilla Hair Remake SMP and also with KS Hairdo SMP - the "Mod Max Placeable Mines" entry point doesn't work. FSMP somehow is causing the perk entry point to be skipped in code.
To Reproduce Steps to reproduce the behavior:
Expected behavior With that perk unlocked in the repro steps, you should have maximum 2 runes at the same time. If you check [PERK:00105F32] in xEdit, you'll see that all the perk does is apply a multiplier to "Mod Max Placeable Mines" so 2 can be active at the same time.
Desktop (please complete the following information):
FSMP
Required files *Configs.xml renamed to .txt because github doesn't support xml upload. configs.txt
hdtSMP64.log
Additional context Add any other context about the problem here.