Closed CHRISLAUSC closed 6 months ago
Fixed now that we moved to URP only.
Apparently the URP uses another method for pre rendering, so instead of OnPreRender()
was needed to register to RenderPipelineManager.beginCameraRendering
.
Fixed in versions 0.20.0.
Describe the bug The camera of spectator view appear in the oculus device after convert the pink material to URP.
To Reproduce Steps to reproduce the behavior:
Expected behavior It seems like you've encountered an issue while building a desert scene in 3D using Universal Render Pipeline (URP) for VR. When you created a simple 3D scene with standard materials, it worked fine. However, when attempting to create a desert scene with URP, the spectator view appear inside in the Oculus device not in the browser.
Screenshots If applicable, add screenshots to help explain your problem.
Spectator camera Settings with URP
Spectator camera Settings with Standard Material (Working)
Unity info (please complete the following information):
Desktop (please complete the following information):
Headset (please complete the following information):
Additional context Add any other context about the problem here.