Closed jesuscfp closed 4 months ago
Can't reproduce, missing details in your post.
Can you upload the project to github?
Screen Space Camera should work with smartphone AR. Need to make sure it reference the correct camera, and need to make sure the plane distance is larger than the near distance plane of the camera.
Can't reproduce, missing details in your post.
Can you upload the project to github?
Screen Space Camera should work with smartphone AR. Need to make sure it reference the correct camera, and need to make sure the plane distance is larger than the near distance plane of the camera.
Hi, thank you for the response.
Definetly, it has been a mine mistake. I took the sample desert scene using the same Canvas, which is added in WebXRModesNotifier and hidden when you leave the Normal state.
Sorry for the confusion and thanks again.
The Canvas is not showed when the render mode is configured as Screen Space - Camera or Screen Space - Overlay using the AR mode. If the render mode is configured as Screen Space - World Space then the Canvas is showed. From the Web Browser, everything is showed correctly. With the sample scene (Desert Example) the behaviour is wrong as well.
Steps to reproduce the behavior:
Unity info:
Smartphone: