Closed lsqnet79 closed 1 month ago
Why did you unchecked the auto load for WebXRManager and WebXRInputSystem?
Does hands works with your setup in existing demos? (e.g. the demos in this repo, or the WebXR Samples repo)
Why did you unchecked the auto load for WebXRManager and WebXRInputSystem?
- From your video WebXRManager and WebXRInputSystem is aleady added in the XR Origin Does hands works with your setup in existing demos? (e.g. the demos in this repo, or the WebXR Samples repo) Hands are working in the handGestures demo with openXR in editor mode
My video is for an older version of the package.(as you can see in the video, there's no option for auto load) Is in your version they are already in the scene?
My video is for an older version of the package. Is in your version they are already in the scene?
My video is for an older version of the package.(as you can see in the video, there's no option for auto load) Is in your version they are already in the scene?
ok I checked the auto load and remove the component in XR origin the result is still the same.
Does hands works with your setup in existing demos? (e.g. the demos in this repo, or the WebXR Samples repo)
Can you enter WebXR mode?
Can you enter WebXR mode?
Yes I can just the hands are not appearing.
Does hands works with your setup in existing demos? (e.g. the demos in this repo, or the WebXR Samples repo)
Does hands works with your setup in existing demos? (e.g. the demos in this repo, or the WebXR Samples repo)
Yes
Does hands works with your setup in existing demos? (e.g. the demos in this repo, or the WebXR Samples repo)
Yes
Is this WebXR demo or Unity editor/build?
Does hands works with your setup in existing WebXR demos? (e.g. the demos in this repo, or the WebXR Samples repo) https://de-panther.github.io/unity-webxr-export/Build https://de-panther.github.io/unity-webxr-export/XRInteractionToolkitDemo
ok I know what the problem in Meta quest link the Developer runtime features didnt checked. Think Meta did some update to Meta quest link and looks diffetent. Now is working now appreciated your help. Thank you
Describe the bug Unity XR hands not appearing in Web.
To Reproduce Follow Unity XR Hands + WebXR: How To https://www.youtube.com/watch?v=NDlc11CgnQM
Steps to reproduce the behavior: 1) Using Unity 2020.3.10f new URP sample build 2) Install Unity XR hand 1.4.0-pre.1 with both samples imported 3) Set OpenXR Features Checked Hand Interaction Poses ,Hand Tracking subsystem and Meta Hand Tracking Aim. -Tested and working 4) Link OpenUPM and install Web export 0.22.0 and Webxr interaction 0.22.0 5) Copy WebGLTemple 6) Set WebGLtemple to WebXR 2020 and Compression format to Disable 7) Input System Package create and set Background behavior to Ignore Forcus 8) Checked WebXR Export in XR Plug-in Mangaement. 9) In Hand Gestures scence - XR Orgin - Reset Camera Offset and set Main camera position Y to 1.1 10) Add WebXR Manager and WebXR Input System and Set Tracking Orgin Mod to Floor 11) Build and run WebXR 12) Hands not appearing!!!
Screenshots
This is my Setup![Screenshot 2024-05-07 112533](https://github.com/De-Panther/unity-webxr-export/assets/95261128/dd0e6ec6-c15f-4f49-a8d3-b5b5fa6737fe)
I unchecked the auto load WebXR Manager and WebXR Input System
OpenXR for editor
Chrome WebXR hands input enabled![Screenshot 2024-05-07 114722](https://github.com/De-Panther/unity-webxr-export/assets/95261128/206f32c2-8625-4f70-8c16-528d664ca0d9)
Desktop (please complete the following information):
Headset (please complete the following information):
Additional context