Click on VR button, so it loads the game on the headset or the webxr emulator
Try to move with the joystick or grab any item with the buttons. It does nothing.
Expected behavior
When pushing joystick up I expect the rig to move forward.
When grabing I expected to grab the interactable samples.
This is working fine by executing on the editor. Not when exported to browser.
The ray turns to blue when pointing the object, however, buttons seems not to work.
Screenshots
Unity info (please complete the following information):
Editor version: 2022.3.7f1
WebXR package version: 0.22.0
WebXR Interactions version: 0.22.0
Git or OpenUPM: OpenUPM
Using old components (like the Desert sample) or Input System + XR Interaction Toolkit: I guess Input System + XR Interaction Toolkit
Built-in render pipeline or URP: (the default one with core vr project, URP Global settings I guess.
Desktop (please complete the following information):
OS + Version: Windows 11
Browser:Chrome 129.0.6668.59
Headset (please complete the following information):
Device: HP Reverb G2
OS: Windows Mixed Reality / Steam VR / Unity
Browser: Chrome 129.0.6668.59
Additional context
Add any other context about the problem here.
Describe the bug No input from the controllers is being handled apparently when exporting the DemoScene with the webxr exporter.
To Reproduce Steps to reproduce the behavior:
Expected behavior When pushing joystick up I expect the rig to move forward. When grabing I expected to grab the interactable samples. This is working fine by executing on the editor. Not when exported to browser. The ray turns to blue when pointing the object, however, buttons seems not to work.
Screenshots
Unity info (please complete the following information):
Desktop (please complete the following information):
Headset (please complete the following information):
Additional context Add any other context about the problem here.