Open Syntaxeror400 opened 2 years ago
Ok I managed to fix the ambiant light issue (I overworte the shader parameter in the texture buffer)
Now when I get inside water I don't see what's outside...
Ok nevermind about the water it has the same glitch by default
If anyone want what I did just ask and I will drop it here, but a clean implementation would be nicer
As said in the title. There is no shader in the end dimension... I love the shader and was able to kinda fix it by copying the files from the overworld and removing a few things but I can't get the dynamic or ambient lights to work.