DeGaRoR / DeGaRoR.github.io

1 stars 0 forks source link

Certaines bases sont trop proches du menu avec le mobile #65

Closed DeGaRoR closed 2 years ago

DeGaRoR commented 2 years ago

Screenshot_20211024-004126_Chrome Screenshot_20211024-004150_Chrome

Jidev84 commented 2 years ago

Niveau 12 trop limite. Correction : { name: "Normal Triangle", bases:[ {ownership: 1,x: 0.125,y: 0.15,levelMax: 2,}, {ownership: 0,x: 0.375,y: 0.15,levelMax: 1,}, {ownership: 0,x: 0.625,y: 0.15,levelMax: 1,}, {ownership: 2,x: 0.875,y: 0.15,levelMax: 2,}, {ownership: 0,x: 0.25,y: 0.375,levelMax: 1,}, {ownership: 0, x: 0.5,y: 0.375,levelMax: 3, }, {ownership: 0, x: 0.75,y: 0.375,levelMax: 1,}, {ownership: 0,x: 0.375,y: 0.625,levelMax: 1,}, {ownership: 0, x: 0.625,y: 0.625,levelMax: 1,}, {ownership: 3,x: 0.5,y: 0.85,levelMax: 2,}, ] },

Niveau 18 pareil { name: "Normal Squeezed", bases:[ {ownership: 1,x: 0.5,y: 0.5,levelMax: 3,}, {ownership: 0,x: 0.5,y: 0.75,levelMax: 1,}, {ownership: 0,x: 0.5,y: 0.25,levelMax: 1,}, {ownership: 2,x: 0.15,y: 0.15,levelMax: 2,}, {ownership: 0,x: 0.15,y: 0.25,levelMax: 1,}, {ownership: 0,x: 0.5,y: 0.15,levelMax: 1,}, {ownership: 3,x: 0.85,y: 0.85,levelMax: 2,}, {ownership: 0,x: 0.5,y: 0.85,levelMax: 1,}, {ownership: 0,x: 0.85,y: 0.75,levelMax: 1,}, ] },

21 : { name: "Hard Rotated squares", bases:[ {ownership: 1,x: 0.5,y: 0.80,levelMax: 1,}, {ownership: 0,x: 0.71213,y: 0.7,levelMax: 1,}, {ownership: 0,x: 0.5,y: 0.48787,levelMax: 1,}, {ownership: 0,x: 0.28787,y: 0.7,levelMax: 1,}, {ownership: 2,x: 0.15,y: 0.15,levelMax: 1,}, {ownership: 0,x: 0.4,y: 0.15,levelMax: 2,}, {ownership: 0,x: 0.4,y: 0.4,levelMax: 1,}, {ownership: 0,x: 0.1,y: 0.4,levelMax: 2,}, {ownership: 0,x: 0.1,y: 0.4,levelMax: 2,}, {ownership: 3,x: 0.85,y: 0.15,levelMax: 1,}, {ownership: 0,x: 0.9,y: 0.4,levelMax: 2,}, {ownership: 0,x: 0.6,y: 0.4,levelMax: 1,}, {ownership: 0,x: 0.6,y: 0.15,levelMax: 2,}, ] },

22 : { name: "Hard Gem mildly unfair", bases:[ {ownership:1,x:0.5,y:0.85,levelMax:1,}, {ownership:0,x:0.36667,y:0.63333,levelMax: 1,}, {ownership:0,x:0.63333,y:0.63333,levelMax: 1,}, {ownership:2,x:0.15,y:0.15,levelMax:3,}, {ownership:0,x:0.36667,y:0.15,levelMax: 1,}, {ownership:0,x:0.23333,y:0.36667,levelMax:1,}, {ownership:3,x:0.85,y:0.15,levelMax:3,}, {ownership:0,x:0.63333,y:0.15,levelMax:1,}, {ownership:0,x:0.5,y:0.36667,levelMax: 3,}, {ownership:0,x:0.76667,y:0.36667,levelMax: 1,}, ] },

26 { name: "Hard Twisted square mild unfair", bases:[ {ownership: 1,x: 0.5,y: 0.85,levelMax: 1,}, {ownership: 0,x: 0.5,y: 0.6,levelMax: 1,}, {ownership: 0,x: 0.3,y: 0.4,levelMax: 1,}, {ownership: 0,x: 0.5,y: 0.2,levelMax: 1,}, {ownership: 0,x: 0.7,y: 0.4,levelMax: 1,}, {ownership: 2,x: 0.15,y: 0.15,levelMax: 2,}, {ownership: 3,x: 0.85,y: 0.15,levelMax: 2,},
] },

DeGaRoR commented 2 years ago

J'ai pondu un nouvel algorithme qui corrige ce qui dépasse, maintenant ça devrait être tout bon