Closed RJrodrigo closed 4 years ago
We report here what we replied to your email a few weeks ago, because it might be useful to someone else.
To use the Framework, what are the files that I should import into Unity? After building the project (EmbASP-CSharp-master) in Visual Studio 2017, should I only import?: bin/Debug/EmbASP.dll bin/Debug/Antlr4.Runtime.Standard.dll bin/Debug/Microsoft.VisualStudio.TestPlatform.TestFramework.dll
After building EmbASP, you need to import only the bin/Debug/EmbASP.dll
into your Unity project. All the other .dll
files are not necessary.
What are the supported versions of clingo.exe, dlv.exe, etc?
EmbASP is completely independent from the versions of the ASP systems and solvers (clingo, dlv2, dlv). This means that you can use whatever version of the solver you prefer as long as a specialization for them exists. We tried several different versions of the solvers, and they all worked fine.
I have successfully used the version (3.5) provided in the Pac-man demo.
- Would it be easy to migrate from version (3.5) when a C# release is available?
Usually, migration to a newer version does not require too much effort, by the way, I would suggest you use the EmbASP version you compiled yourself because it contains all the latest updates and, by default, it uses a newer version of .NET Framework (v4.6.1).
If i only import the bin/Debug/EmbASP.dll
this error appears:
The DLL of our latest release should contain everything needed to run EmbASP
https://github.com/DeMaCS-UNICAL/EmbASP/releases/tag/v6.0.0
Let us know if you have any problem with it
P.S. next time reopen the issue 😉
Hello, I have been attempting to use latest dev version (C# 6) in Unity (2019.3.2f1).
To use the Framework, what are the files that I should import into Unity? After building the project (EmbASP-CSharp-master) in Visual Studio 2017, should I only import?:
bin/Debug/EmbASP.dll bin/Debug/Antlr4.Runtime.Standard.dll bin/Debug/Microsoft.VisualStudio.TestPlatform.TestFramework.dll
What are the supported versions of clingo.exe, dlv.exe, etc?
I have successfully used the version (3.5) provided in the Pac-man demo.
Kudos to everyone who put the framework together.