Closed ColinVanderMeer closed 1 year ago
I fixed it, your comment made me realise I left out an important line, the one that actually sets the server ID lol. People who got it working just silently fixed it and didn't say anything to me, so I never noticed. Come to think of it I have no clue how it worked on my machine, since I was running the same code as everyone else in the isolated project I made to test it.
Anyway it's fixed now.
This fixes #6. It's probably not the best way since it just uses the first guild it finds but it does fix the problem.