DeadAirRT / deadair_scripts

Complete redesign of DA scripts for a dynamic universe in X4: Foundations.
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Compatibility ROR <> GATE #3

Open Reisser696 opened 2 days ago

Reisser696 commented 2 days ago

In the past (i.e. with the old gate mod) there was a problem with Rise of the Ossian Raider. The gate used there did not appear as soon as "DeadAir Gate" was active. There was even a patch for it a long time ago at https://forum.egosoft.com/viewtopic.php?t=409546 which later no longer worked. Unfortunately I am not yet able to test this (new game) but in general it would be nice if both mods (yours and ROR) would work together, especially since I can no longer deactivate DeadAirGate separately.

DeadAirRT commented 2 days ago

There should be no incompatibility between the two unless we managed to choose within 40km of the same points in the same sectors for gates causing zone overlap. Not to mention, the version of gate that it had to be compatible with hasn't been around for several years now.

Reisser696 commented 2 days ago

Thanks for the answer. I'll test it as soon as possible and let you know. It would be a shame if it didn't work - I would hate to do without either of the mods.