Open Alex907795990 opened 1 year ago
Use ConditionalField on UnityEvent<> will somehow mess up the layout , making it fully expanded. (the last image show the proper layout without ConditionalField).
This won't happen on UnityEvent , only on the generic type UnityEvent<>
+1. It used to work, so I can only assume Unity changed something.
What version of Unity are you guys using? 🤔
Sorry, I should have added that. 2022.3.6f1
Use ConditionalField on UnityEvent<> will somehow mess up the layout , making it fully expanded. (the last image show the proper layout without ConditionalField).
This won't happen on UnityEvent , only on the generic type UnityEvent<>