Deadlock989 / IndustrialRevolution

Industrial Revolution 3 is an overhaul mod for Factorio.
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3.1 balance changes make Gas & Blast furnaces almost pointless #278

Closed matthew-sharp closed 1 year ago

matthew-sharp commented 1 year ago

Describe the issue So maybe I'm missing something, and maybe this is just my playstyle. However once I have efficiency 2 modules I can't see any reason to use gas or blast furnaces.

Gas Furnace

Blast Furnace

Factorio version, IR version 1.1.87, 3.1.3

Someone might say "but what if you put productivity modules in your electric furnaces". Well at least that's an option that electric furnaces have that gas and blast furnaces do not any more. If I do that, then I've decided that it's a better choice than efficiency modules.

As I said maybe this is just playstyle specific or maybe I'm missing something, but it would be nice to have a reason to use gas and/or blast furnaces. Right now they seem to only have niche applications (NG glut but can't set up generators, coke shortage, tight on space, or furnaces which will spend huge amounts of time idle so the 10kW idle drain becomes an issue).

Deadlock989 commented 1 year ago

Don't use them then.

Wiwiweb commented 11 months ago

Don't use them then.

But what is the design idea? They are probably not meant to be worse on purpose so I imagine we are missing something.

I don't mean to be rude, I specifically looked for this thread because we were also confused by the gas/blast furnaces and I figured someone had already brought it up.

matthew-sharp commented 11 months ago

I can't answer definitively, but before 3.1 these furnaces did have a point. 3.1 was a rebalance. Blast and gas furnaces lost the ability to accept modules, and were given some offsetting (but insufficient) buffs. I suspect they are only still here so that bases built with 3.0 still mostly function.

If we were missing something, I would have thought someone would point it out by now.

aristaeus commented 11 months ago

Gas furnaces also have the disadvantage of being tied to oil processing - if plastic backs up then so do your gas furnaces. It's much easier to circuit prioritise burning natural gas with a fallback to coal/coke boiler electricity. I'm only just past blue science so maybe this concern is unfounded, but I'm hesitant to set up a gas smelter without an electric one beside it to fill in the gaps - and at that point, why bother?

Actually, this raises a good point.

The tech path to Gas furnace diverges from the path to modules 2, it's hard to say if it's easier or harder. However even if it's easier, efficiency 1 modules are a good enough substitute that I wouldn't build out gas furnaces for the small time where I have gas furnaces but not modules 2.

Gas furnaces aren't viable at all until you have continuous consumption of oil products, i.e. red circuit production, and it's a very short step from there to tier 2 modules. So they aren't even unlocked earlier at all!

I think the pollution from them could be reduced - an electric furnace with 80% efficiency from modules and powered by natural gas produces less than a third the pollution of a gas furnace (1.903125/m for the electric furnace if my maths is correct), and that seems strange to me. I'm not sure how realistic this is, but I'd even be ok trading higher energy consumption in a gas furnace for lower overall pollution per ingot than is possible with an electric furnace. At least then there's an interesting tradeoff if you want a green factory.