Deadlock989 / IndustrialRevolution

Industrial Revolution 3 is an overhaul mod for Factorio.
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Altfurnaces usefullnes #341

Closed DarthPointer closed 7 months ago

DarthPointer commented 7 months ago

IR3 keeps the "vanilla" electric furnaces to smelt things. IR3 provides alternative furnaces to smelt these same things with different benefits and drawbacks. However, both Gas and Blast Furnaces are configured in a way that they both are too finicky to work with and don't really provide any actual benefit (aside from recipes that directly improve productivity by cutting inputs).

Gas Furnace

Blast Furnace

Conclusion

Factorio version, IR version base 1.1.94, IR3 3.1.3.

Deadlock989 commented 7 months ago

I didn't reply to this yesterday due to lack of available time.

These issues have been raised before but again, are missing a crucial point: gas furnaces and blast furnaces are not intended to be upgrades to electric furnaces and the help page for furnaces states clearly that they are not. If min-maxed module/beaconing is your preferred playstyle then yes, electric furnaces will probably equal their performance at the very least and probably better it, and that is completely fine, but it is not everyone's preferred playstyle and it's not mine. Neither furnace is ever going to get module compatibility because they are not electric furnaces, and in IR3, only electronic machines work with modules.

Gas furnaces in particular are extremely niche but if the RNG gods smile on you then it's possible to pull significant quantities of natural gas directly out of the ground from fissures, with no other processing required. If you don't have a glut of natural gas then no, you shouldn't be using gas furnaces, and that seems very obvious to me. Likewise with blast furnaces: if you have a glut of coal and/or oil, then the minor saving on coke with blast furnaces is probably going to be outweighed by spamming down modules or beacons. If your maps settings make those resources very scarce and/or you don't enjoy micromanaging module upgrades then the coke saving and built-in speed bonus might be of more interest.

If people want to make third party tweak mods that turn these furnaces into absolute upgrades, I have no problem with them doing that. But if people want me to make balance changes to anything in IR3, then they need to suggest actual alternatives, i.e. give me hard numbers about what properties the machines should have instead. That said, I'm basically opposed to changing balance in any overt way at this late stage of IR3's life: it would be me that has to field the complaints if a thousand saved games are broken.