DeadlyBossMods / DBM-Dungeons

This mod will add support for 5 man Dungeons and World Events, spanning Classic all the way to Dragonflight, to Deadly Boss Mods (DBM).
https://www.curseforge.com/wow/addons/deadly-boss-mods-dbm-dungeons
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[Fix request] Cata Classic Zul'Gurub: Toxic Link #243

Closed DanyRahm closed 1 week ago

DanyRahm commented 3 weeks ago

Sorry to label as a bug, but the other option seemed even less appropriate.

In the heroic Zandalari dungeon Zul'Gurub, there's an ability cast onto players by a named trash mob (Venomancer T'Kulu) and the boss (High Priest Venoxis) that is called Toxic Link. https://www.wowhead.com/cata/spell=96477/toxic-link

DBM suggests the player to stack when they get linked. However, when you spread ASAP and cause the link to break, you take far less total damage, than if you let it remain for its full duration. Should a ranged and a melee be the target, it's common to have the ranged move away, allowing the melee more uptime on the trash or the boss. Maybe there's a way to add this little detail, too.

MysticalOS commented 3 weeks ago

Yeah that's not a bad idea, if two melee say group up, else say split?

DanyRahm commented 3 weeks ago

Yeah I guess. As a tank, I see some melee dps who run regardless but if you can have them stay, the better. Cheers

DanyRahm commented 3 weeks ago

Retracting earlier statement. Leaving the poison link running for its full duration will hurt massively. Best to always spread and break it as early as possible.

MysticalOS commented 1 week ago

Decided to change audio to say neither break or gather and instead leave it up to players to decide, cause i still see both strats viable depending on group and ultimately group should just decide instead of DBM in this case.