Open DeathRGH opened 2 months ago
Some homebrew apps seem to have issues running after Frame4 has been injected on firmware 11.00. You will just get a blackscreen upon app launch.
Issue was reported by brad (brfx.) via discord.
Logs provided by RS Glitching:
<118>D/88391:CHTM00777 <118>[SceLncService] launchApp(CHTM00777) <118>[SceLncService] category={gde} VRMode={0,0} <118>[SceLncService] hnm,psnf,pc,tk,ns={1,0,0,0,0} appBootMode={0} <118>[SceLncService] appType={SCE_LNC_APP_TYPE_MINI_APP} [] appVer={01.20} <118>[SceLncService] Num. of logged-in users is 1 <118>[SceLncService] PrepareProcessLaunchDirCheck() <118>[SceLncService] PrepareProcessLaunchDirCheck() returned <118>[SceSystemStateMgr] Power Mode Change: FULL_GAME <118>[Syscore Umd] Switching to Base mode. <118>[SceShellUI] I/PSM.UI : UISystem.IsRendering4KFrameBuffer is called: False <118>[SceShellUI] I/PSM.UI : UI RenderingSettings Resolution: Pixels2K[1920,1080] <118>[Syscore App] W:\Build\J02650690\sys\internal\syscore\app/process_monitor.h(220) m_currentMode=0 <118>[SceSystemStateMgr] CPU HLT CP SE CU ACLK DCLK ECLK LCLK SCLK SAMCLK VCLK DispCLK NCLK MemCLK MemP GMC DPM VDD VDDNB SOC <118>[SceSystemStateMgr] 1600 0 BC 2 18 800 673 711 800 800 800 711 673 1400 1375 GAME BC 3 057/993 057/987 00740f12 <118>[SceLncService] PrepareProcessLaunchDir() <118>[SceShellUI] I/PSM.UI : OnFocusActiveSceneChanged [ContentAreaScene : ContentAreaScene] -> [AppScreen : ApplicationScreenScene] <118>[SceShellUI] I/PSM.UI : Scene [AppScreen : ApplicationScreenScene] : Alive <118>SetDeviceIndexBehavior: mode=MergeAllConnectedDevice, param=null <118>[Theme/I] : ActiveUserChanged : From : [BLUE(userId = 13f198a8)] <118>[Theme/I] : ActiveUserChanged : To : [ANONYMOUS(userId = ffffffff)] <118>[Theme/I] : Apply [ANONYMOUS] : [Option:101000]: with not preloaded user <118>[BGFT] [571] GameStartBoot(CHTM00777, 7) start <118>[BGFT] [573] GameStartBoot(CHTM00777, 7) end [PFS] mount [0x000000c2543a73af] finished 1 1 1 1 0 1 1 [PFS] mount [0x000000c2541645f9] finished 1 0 0 1 0 1 1 <118>[SceShellUI] I/PSM.UI : [NoDraw] : ClearFrameBuffer=False <118>[BGFT] [606] GameWillStart(CHTM00777, 7) start <118>[BGFT] [608] GameWillStart(CHTM00777, 7) end <118>[SceLncService] PrepareProcessLaunchDir() returned <118>[SceLncService] spawnApp <118>[Syscore App] createApp CHTM00777 <118>[Syscore App] ExpandCpuSetMode : disable <118>[Syscore App] processSpawn(pid, 0x60000d0c, 0x10d0c110, appParam, processParam, 1, 1, 1, param, debug, 0) <118>[Syscore App] appParam: appType = 0x1, rootPath = /mnt/sandbox/CHTM00777_000, titleId = CHTM00777 <118>[Syscore App] processParam: elfPath = /app0/eboot.bin, fullPath = /mnt/sandbox/pfsmnt/CHTM00777-app0-patch0-union/eboot.bin <118>[Syscore App] new pid=0x41[Syscore App] attributeExe= 0 <118>[Syscore App] Ready to exec <118>[Syscore App] wait for NOTE_EXIT|NOTE_EXEC [KERNEL] dmem_start_app_process pid: 65, map=0xffffff3140491da0, app_maps_count[1], 0 -> 1 <118>[Syscore App] Add event : pid=0x41 <118>[AppMgr Trace]: New Process, pid=0x41, created. <118>[AppMgr Trace]: New App, appId=0x60000d0c, created <118>[Syscore App] ExpandCpuSetMode : disable mDBG: Process 65 untraced! <65> EXEC /app0/eboot.bin [system], vm#0, dmem#0 <999717 msec> <SDL2> PS4_PigletInit <SDL2> PS4_PigletInit: loading piglet module from: /4Tsc4yli6F/common/lib/libScePigletv2VSH.sprx <SDL2> PS4_PigletInit: Ok <SDL2> PS4_VideoInit <118>[mbus] onNewClient. clientNum 10 over 8 <118>[SL] AppFocusChanged [NPXS20001] -> [CHTM00777] <SDL2> PS4_CreateWindow <SDL2> SDL_EGL_ChooseConfig: found a slow EGL config <118>[PSM] Got handle=0x3 from AppId=0x60000d0c <118>[SceShellUI] I/PSM.UI : [FirstClear] : ClearFrameBuffer=False
Some homebrew apps seem to have issues running after Frame4 has been injected on firmware 11.00. You will just get a blackscreen upon app launch.
Issue was reported by brad (brfx.) via discord.
Logs provided by RS Glitching: