DeathRGH / frame4

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Homebrew Apps Black Screen FW 11.00 #2

Open DeathRGH opened 2 months ago

DeathRGH commented 2 months ago

Some homebrew apps seem to have issues running after Frame4 has been injected on firmware 11.00. You will just get a blackscreen upon app launch.

Issue was reported by brad (brfx.) via discord.

Logs provided by RS Glitching:

<118>D/88391:CHTM00777
<118>[SceLncService] launchApp(CHTM00777)
<118>[SceLncService] category={gde} VRMode={0,0}
<118>[SceLncService] hnm,psnf,pc,tk,ns={1,0,0,0,0} appBootMode={0}
<118>[SceLncService] appType={SCE_LNC_APP_TYPE_MINI_APP} [] appVer={01.20}
<118>[SceLncService] Num. of logged-in users is 1
<118>[SceLncService] PrepareProcessLaunchDirCheck()
<118>[SceLncService] PrepareProcessLaunchDirCheck() returned
<118>[SceSystemStateMgr] Power Mode Change: FULL_GAME
<118>[Syscore Umd] Switching to Base mode.
<118>[SceShellUI] I/PSM.UI : UISystem.IsRendering4KFrameBuffer is called: False
<118>[SceShellUI] I/PSM.UI : UI RenderingSettings Resolution: Pixels2K[1920,1080]
<118>[Syscore App] W:\Build\J02650690\sys\internal\syscore\app/process_monitor.h(220) m_currentMode=0
<118>[SceSystemStateMgr] CPU  HLT CP SE CU ACLK DCLK ECLK LCLK SCLK SAMCLK VCLK DispCLK NCLK MemCLK MemP GMC DPM VDD      VDDNB    SOC
<118>[SceSystemStateMgr] 1600   0 BC  2 18  800  673  711  800  800    800  711     673 1400   1375 GAME  BC   3 057/993  057/987  00740f12
<118>[SceLncService] PrepareProcessLaunchDir()
<118>[SceShellUI] I/PSM.UI : OnFocusActiveSceneChanged [ContentAreaScene : ContentAreaScene] -> [AppScreen : ApplicationScreenScene]
<118>[SceShellUI] I/PSM.UI :      Scene [AppScreen : ApplicationScreenScene] : Alive
<118>SetDeviceIndexBehavior: mode=MergeAllConnectedDevice, param=null
<118>[Theme/I] : ActiveUserChanged : From : [BLUE(userId = 13f198a8)]
<118>[Theme/I] : ActiveUserChanged : To   : [ANONYMOUS(userId = ffffffff)]
<118>[Theme/I] : Apply [ANONYMOUS] : [Option:101000]: with not preloaded user
<118>[BGFT] [571] GameStartBoot(CHTM00777, 7) start
<118>[BGFT] [573] GameStartBoot(CHTM00777, 7) end
[PFS] mount [0x000000c2543a73af] finished 1 1 1 1 0 1 1
[PFS] mount [0x000000c2541645f9] finished 1 0 0 1 0 1 1
<118>[SceShellUI] I/PSM.UI : [NoDraw] : ClearFrameBuffer=False
<118>[BGFT] [606] GameWillStart(CHTM00777, 7) start
<118>[BGFT] [608] GameWillStart(CHTM00777, 7) end
<118>[SceLncService] PrepareProcessLaunchDir() returned
<118>[SceLncService] spawnApp
<118>[Syscore App] createApp CHTM00777
<118>[Syscore App]  ExpandCpuSetMode : disable
<118>[Syscore App] processSpawn(pid, 0x60000d0c, 0x10d0c110, appParam, processParam, 1, 1, 1, param, debug, 0)
<118>[Syscore App] appParam: appType = 0x1, rootPath = /mnt/sandbox/CHTM00777_000, titleId = CHTM00777
<118>[Syscore App] processParam: elfPath = /app0/eboot.bin, fullPath = /mnt/sandbox/pfsmnt/CHTM00777-app0-patch0-union/eboot.bin
<118>[Syscore App] new pid=0x41[Syscore App] attributeExe= 0
<118>[Syscore App] Ready to exec
<118>[Syscore App] wait for NOTE_EXIT|NOTE_EXEC
[KERNEL] dmem_start_app_process pid: 65, map=0xffffff3140491da0, app_maps_count[1], 0 -> 1
<118>[Syscore App] Add event : pid=0x41
<118>[AppMgr Trace]: New Process, pid=0x41, created.
<118>[AppMgr Trace]: New App, appId=0x60000d0c, created
<118>[Syscore App]  ExpandCpuSetMode : disable
mDBG: Process 65 untraced!
<65> EXEC /app0/eboot.bin [system], vm#0, dmem#0  <999717 msec>
<SDL2> PS4_PigletInit
<SDL2> PS4_PigletInit: loading piglet module from: /4Tsc4yli6F/common/lib/libScePigletv2VSH.sprx
<SDL2> PS4_PigletInit: Ok
<SDL2> PS4_VideoInit
<118>[mbus] onNewClient. clientNum 10 over 8
<118>[SL] AppFocusChanged [NPXS20001] -> [CHTM00777]
<SDL2> PS4_CreateWindow
<SDL2> SDL_EGL_ChooseConfig: found a slow EGL config
<118>[PSM] Got handle=0x3 from AppId=0x60000d0c
<118>[SceShellUI] I/PSM.UI : [FirstClear] : ClearFrameBuffer=False