Debonairesnake6 / LoLItems

Adding items from League of Legends to Risk of Rain 2.
5 stars 1 forks source link

Nerf the items #11

Closed anartoast closed 1 year ago

anartoast commented 1 year ago

Hello! First i would like to thank you; This mod idea is very good, most of the items idea do work well with risk of rain 2 but there is a huge issue: The numbers are just fucking wild. They do waaaay too much by the first time you got them, won't even mention when stacking. I am not the only one that would love to use more this mod but they are way off the curve so please consider nerfing most of them. If you would like to accept new ideas for reworking the effects aswell i will be happy to introduce some of my ideas, that, may be dumb, but are from a real lover of the game and this mod. Again, good work! I do not code so i would guess it was hella difficult to come with the stuff.

(Also a little issue is: for some reason most of the items won't show the numbers when you stack so i am confused if i should stack them?)

Debonairesnake6 commented 1 year ago

Do you have some suggestions for what/how much things should be nerfed? I'm always willing to take feedback to try and get the balance right since overall I would like this mod to be power neutral, while also making some items worth getting rather then just turning into scrap. I'm also open to any item reworks or new item implementations if you have those suggestions.

I don't include the total numbers (e.g. bork total on hit damage when stacked) atm, but it's something I can look to add. I just wanted to be careful since if I do it for one thing I would do it for everything, and I think if I have too many numbers on the tool tip it'll be an eye sore if it takes up half the screen lol. I've been trying to get the tool tip updated for the victory/death screens but haven't been able to figure that one out yet.

anartoast commented 1 year ago

Yes i would love to argue about it! Thanks for responding 'w' Some sugestions that i think of the top of my head is nerfing the stats overall;

● Being able to stack crit damage AND crit is waaay to powerfull on the IE. I'd say that it should give crit only on the first item and only 5% or below crit damage.

● Bannerl is way too powerfull aswell, imagine you have spare drone parts AND cores AND like, 3 mikaels. Maybe it could be a PSG for minions only (not working on turrets)?

● Despite being quite neutral mejai is in a weird spot. I was arguing with someone and we got into a point: stack up to 10% (+1%) damage but lose all the stacks when you fall behind 50% or something like that. A cool sidegrade to watches maybe?

● As i can't see what effects Guinsoo does on the skills (and i can't to math) i would say it is in a weird spot, maybe it is really broken but i would not know.

● Liandry probally is strong aswell as enemies can stack a lot of health on the later stages, maybe a cap that can be raised with further stacking? A really weaker type of poison (Also the icon is weird).

● I think Bork is fine but its weird it not giving any atk speed but maybe i am biased.

● Imperial is very strong with cronobauble but lackluster if you do not have any slow, wich i think it is perfectly fine. Maybe a nerf on the damage to enphase more the stacking as it's a really cheap way to stack damage (crystal needs range, watches needs skill etc, Imperial only needs 1 debuff).

● Rabadons is MASSIVELY powerful, 30% damage is a whole LOT, need a rework ASAP. I can't think of a way to put this item on Ro2, maybe it does not have a place on the game.

● Heartsteel is busted. As a huntress i stacked 32k hp like i was a well plated Cho' Gath. Need a rework. This one i love the idea as i love hp stacking, but i think it should give damage prior to health and/or stack way less health, like, stacking 1 health every 5 kills, still uncapped. Or it could work like league with the damage scaling off health and you get a little bit of health?

Sorry if i pulled out the "Mucho Texto" i am very excited about this mod as i want to play league but not really want to play league, you know? For more items, you should get more into cooldown items, maybe void? With the new jungle pets maybe a yellow that can give you a pet wich inherits your items with 20% effectivity or something like that.

Debonairesnake6 commented 1 year ago

Thanks for the feedback! I haven't had as much time to implement some of these an add more items recently as I've been quite busy. I haven't forgot about wanting to add some of these though. As for your suggestions, I don't agree with all of them, but please correct me if you think I'm still off base with my reasoning.

I have a backlog of other items I want to implement, haven't finished with the mod yet. I'll eventually look into adding Void items and some other mechanics if I find the time to do it. As far as your idea about adding a pet, I like the sound of it but don't think I'd implement it. I'm a coder and have no real experience with making models and animations so the quality would be quite low. If I get someone to help me on that front I can look into it but not by myself. This is also why none of the items show up on your character currently, and every item is just a cube with the icon on every side lol.

anartoast commented 1 year ago

Hello! Thanks for responding again, i know "code hard" as i tried toying around on gamemaker sometimes lmao. First, i am an (surgeon) artist but i have 0 experience with 3D, im more a aspirant illustrator than something. If you think i can help in any way my discord is anartoast. Also you can just rip off the models and animations from the game lmao, team pepega straight does it (Punching a but cause sometimes it looks bad).

Looking through your points i actually changed my idea around some of the items like the amp damage ones. Despite that, i'd need more time with them to test more;

● Buffing the uptime of Mejai and nerfing the damage a bit can help the item feel more satisfying. I don't really feel much the item unless im commiting genocide, and, if i am commiting genocides, ain't am strong already?

● About the BoRK, i thought of something. ATK speed + healing on every third attack OR it can be a corrupted item: Gives 5% ATK speed.1 heal per proc, corrupts syringes and leeching seeds(or schycles). That would make void crit more interesting imo. Atk speed is a really strong thing on this game as almost all animations depends of your atk speed.

● If you add a cap to Liandry you can probally balance it around low hp enemies aswell like, adding base damage and nerfing the %.

● The Deathcap could be a non stackable item or something like that. By the looks 30% looks much, but, as you explained, it does not hit that hard.

● The banner can give like 1 base damage and 10 shield per minion or something that. I can see how hard it is to balance this item in a game you can have like 25 drones to play the game for you.

● Clarifying, the heartsteel only have that much hp cause i was in a loop. Yet, on a normal run i had way too much hp so i would only die if i took like 3 pizzas, pretty much a instawin on moonsoon but i do not play eclipse (skill issue).

● The Mandate idea about amplifying per debuff is really good but it kinda feels like a better deathmark? Maybe it can be a void deathmark, taking care about the "sidegrade" idea.

● A good idea to see if guinsoo is strong is making it so affects skills and items directly so you can see the numbers playing. It kinda is a worser luck anyway, no?

Good luck with the stuff you working on, as i said, i am very hyped about this mod and i want to help if i somehow can in any way. I was looking the issue literally everyday lmao (ADHD lore). Sorry if i forgor about something or worded poorly, english aint my native language so i kinda have to load my assets to work on a big text like this.

Debonairesnake6 commented 1 year ago

Hey again! Sorry it took me so long to respond. I've been quite busy but should have some more free time again in the coming months to start pushing out more frequent updates like when I first started this mod. You mentioned that you may need some more time to do additional testing, if you've done that let me know what your current mindset is around the balance of some of these items based on my previous comment.

I'm glad you seem to be so passionate about it! For the updates I mentioned in this won't be pushed for a couple days most likely. If I can get the void items working easily I'll include them, otherwise it'll be a future revision.

anartoast commented 1 year ago

Ayo! Don't worry about the time you need to change and fix things and stuff. It's ok. I actually forgot to test the mod as i'm not playing ror2 that much anymore but i will be using this mod on my current pack from now on.

● The Mejai do be looking juicy!

● About the BoRK, i meant that it could work like this: passive atk speed and then every third attack it deals damage + flat healing, like 1% health damage + 25 flat damage and 1 flat healing (not cohese numbers i know).

● Bit of a trivia is that the poison cap is rarely used as the health almost is never hit lmao.

● Im dyslexic so maybe another guy could put a phisician argument on the rabbadon.

● I agree with you on the banner.

● I knew it was weird, what even was the bug? Anxious about the CLING ingame.

● Be in mind that (most of) the items need to have some void stacks to work better (not looking at you, polylute and shrimp, ahem) when doing the rework.

● Dang, i would love to see the guinsoo on the hud but maybe this is a thing we can forget, yes.

I'm anxious about the next patch! Wish i had someone to talk with me about the items. My friend's pc won't be running ror2 sadly. Good luck on the coding stuff. As i said you can ask art (2d) related things and i may help you.

Debonairesnake6 commented 1 year ago

The new patch went live a couple days ago, so feel free to test any of the changes out.

As a final note, in the previous patch I added the change to have all of those damage tooltips also display on the end game screen. This should make it easier to track how impactful an item is throughout the run, as I often forget to continuously check while I'm playing.

Debonairesnake6 commented 1 year ago

Scratch the note about adding the tooltip to guinsoos. The function I was going to hook on only includes damage numbers, so I can't reference who dealt the damage in order to record it properly. There is a different way it can be done but I am not currently at the level where I'm able to implement it. I'll put it on my backlog but don't expect it anytime soon.

anartoast commented 1 year ago

Hello! I played a bit more and i can say some things. I don't know where do i post this feedback, if i keep opening this or i post on a sepparate thing. I saw that you posted a discord link for a channel but i can't acess it. Anyway!

Heartsteel

The only time i got into killing mithrix was a flurry hunter, getting the item 2 times. On this run, the early game thoughts was all about how op it was feeling, cause when the damage part went on, it was killing everything (runald band + heartsteel). But, as the time went on, it stopped being that relevant. Wich i think it's perfectly fine! Perfect for real! It's a more early game item that do some stuff for you later. Also i love the CLING, everybody does hehe.

Guinsoo I tried stacking a lot this one. Tried stacking with Rex (5) but it wasnt that much effective. A bit with flurry huntress and it was ok. No clue on how math works but to this item becomes op, you'd need 100 ish? Maybe that's ok to keep in check but i'm still confused on how to feel about this one.

Banner Oh boy... This one... It's still OP as hell LMAO. The problem is not only a banner thing. Damage items like focus crystal, bullet, etc, multiply eachother so they add a lot of damage. No clue on how to balance this one but making it a green should help a little more with the stacking thing.

BorRK It felt almost the same as Heartsteel, nothing much to add.

The other items i did not get much/did not felt much impact in getting. Still into this mod tho! Good job!

EDIT I forgor an idea for item: Thornmail, red or green: Gives armor. attackers are hurt for a really small percentage of your amor (as you can stack a whole damm lot of armor on this game)

Debonairesnake6 commented 1 year ago

I'm glad that you're still enjoying the mod! Here are my responses to your comments:

Heartsteel I agree, it's in a fairly balanced state.

Guinsoo I think this item is balanced. I know it doesn't feel that strong, but I think if you can feel it then it is way too strong because it effects almost everything. This more enhances other items and abilities rather than gives direct power. Synergizing with proc chains is where this shines the most, other builds it is much weaker. I think that's okay though, not every item should be super strong otherwise the power creep makes the game too easy.

Banner I still don't think this is that op. The only time you minions can benefit from your other items is with engi. Sure it can be strong on him, but it's basically scrap on everybody else. Unless you are finding some bug or using command to stack 10+ of these I have not found it that impactful in any of my runs.

Bork I agree, it seems balanced.

The purpose of the mod isn't to make the items so powerful you only use them instead of the vanilla items. There are a couple that can be strong, but some should also be weaker than the average vanilla item. While that may not be as exciting to see a new item and not want it, it helps ensure the game stays balanced and doesn't make some items auto win. Some items are auto win with certain combinations in the base game, so I've tried to limit that as much as possible here.

Thornmail I think this would just be a worse razorwire which doesn't seem to exciting. Outside of using gestures with jade elephant I think this would be a completely useless item. Opals only last for a single hit so the 100 armour it gives you really wouldn't help much, and outside of that you have to stack Bucklers which are only 30 a piece.

Debonairesnake6 commented 11 months ago

FYI I'm going to nerf Banner a bit after playing with it more. I'm keeping the general design, just a number tweak.