Open AndrinoC opened 1 year ago
Hey thanks for the suggestions! Here are my thoughts on each of the suggested items. As a quick disclaimer, I'm only a coder and don't really do any graphic stuff, so any item which require visual effects that I can't just copy from existing ones will be less likely to be implemented.
Tier 1 (White):
Tier 2 (Green):
Tier 3 (Red):
Equipment:
I'm going to aim to have a new version by next Friday and implement as many of these as possible. The more complicated ones will likely slip to future patches.
I've added Guardians Blade and Shieldbow. Still working on implementing the others as per my previous comment.
Thanks for taking the time! Really hoping to see your mod getting better with each update.
Cheers!
Tier 1 (White):
After dealing damage to an enemy gain life regen equals to 0.X% of your max health OR heal 0.X% of your max health over 6 seconds. (Absolutely needs balancing but it's a nice option for "tanky builds")
Tier 2 (Green):
Gives life x life regen to nearby allies for 5 seconds.
Tier 3 (Red):
Using an ability grants W% critical strike chance for X seconds, stacking up to Y times for a maximum of Z%.
Equipment
Minion Dematerializer:
Execute a normal enemy, increase all damage dealt to that kind of enemy by x%. In case of elite or boss does not execute, only "mark them" and if they die after being marked apply the damage increase. (Elite and boss part could be 100% scratched)
Locket of the Iron Solari
Grants you and allied champions within X range Y shield for Z seconds.
Knight's Vow
Make an ally your "VIP". While in X range of taht ally all damage he receives is reduced by Y and you receive Y/2 of that damage instead. Z% of the damage dealt by your ally will heal you. (Not sure how to balance this or pull it off without being broken or just toxic haha but sounds funny)
As the first message all suggestions can be changed according to what you think is more fitted to RoR2 and it's current set of items. Thanks for implementing some of the items I suggested before!
Looking forward to see your mod become the greatest LoL mod for RoR2.
Gargoyle Stoneplate has been added!
Cull added
Cull added
Aaaaa it's looking great! Thanks for the continuous effort m8!
Hello.
As discussed on RoR2 Modding discord, I'm here to suggest some items my friends and I were hoping you add to your mod. The tiers and values are not final, it's 100% your call on those, also, the effects are what we think would be the "ideal" but if you want to change it to something more creative/fun it would be nice. (most values and cooldowns are way off)
Tier 1 (White):
After taking damage from an enemy heal 0~60 based on lost health, starting at 80%. Cooldown of 5 seconds.
Killing monsters grant 1 extra gold, elite monsters and bosses grant 5 extra gold. After reaching 100 extra gold gained break this item and gain extra 100 gold.
This item grants 5% cooldown reduction to your secondary and utility skills (make it scale less for each copy so it's not worth to have a ton of this item).
Tier 2 (Green):
Your attacks now fire two additional projectiles that will seek two different enemies nearby and deal 5% damage with 0.2 proc rate. (this item projectile could be based on Huntress basic attack, make sure it's damage and proc rate aren't overwhelming)
Falling below 30% current health grants you 200 temporary shield. Cooldown of 40 seconds.
Tier 3 (Red):
Hitting enemies with critical strikes reduce all skill cooldowns by 5%.
Hitting enemies with attacks and skills increase your damage by 3%, max 3 stacks. At max stacks attacking an enemy after using and ability cause additional damage.
Equipment:
Dash forward, gain 10% movement speed and fire 3 missile projectiles that seek enemies dealing damage.
Deal damage around you (make it an orb so flying enemies are also affected) and heal you based on the amount of enemies hit.
Gain temporary shield and armor based on your current health.
Gain TURBO buff which increase your movement speed based on the distance run since gaining the buff, once hitting +20% movement speed stop gaining more movement speed and your next attack will deal aditional damage, attacking while below +20% activates the effect early.
I know most of it must sound OP or straight weak but we feel like Runaan's Hurricane would be a great inclusion to the mod and some cooldown based items would also provide a better build variety.