Closed JanReich closed 4 days ago
I think this is more likely an issue with the cinematic plugin, causing packets to be broken here...
Also, the commands of DH use the API of it, so they are virtually the same as using the API directly.
DH is in fact the culprit here. Whenever a player teleports, all holograms temporarily disappear and then reappear. This fix was introduced to address visibility problems previously encountered. It's not necessary for all Minecraft versions though and I'm planning to improve it. However, a lot of testing will have to be done and haven't found time for it yet. But I'm aware of this issue and will fix it eventually.
Hello, this issue has been resolved in DH v2.8.9. I added a new option in config.yml
called update-visibility-on-teleport
, which is set to false
by default.
Just making sure
Reproduction
https://github.com/DecentSoftware-eu/DecentHolograms/assets/31835586/94142083-d5aa-4934-ac68-ed25424d74e8
Solution
Maybe there is a difference in the rendering of the command generated holograms and the api generated holograms and this issue could be fixed. The quick fix would be to render all holograms via api, but it would be realdy nice if this bug could be fixed
Server Version
1.20.4 Paper
Client Version
1.20.4
Plugin Version
2.8.6
Log
.