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Book on decentralised gaming
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Brainstorm: Freemium #10

Open DecentralisedGaming opened 4 years ago

DecentralisedGaming commented 4 years ago

How to do free-to-play in a blockchain game?

Normally, saving anything to a blockchain requires a fee for spam protection. However, a common method to fund an online game is with the freemium model. New players can play for free to learn the game and see if they like it, while premium players pay a fee to get access to new content / new skills / new activities.

Some suggestions

Early levels free, but later levels cost

New players could potentially play a free version that's centralised, or on a side-chain. In either case, the considerations for spam protection will be different. The sidechains could be located in strategic geographic locations too. As a related aside, sidechains could perhaps be used for instancing.

In this free version, new players will get access to very limited content. Perhaps only access to levels 1 - 10. If they want to pay then they can access the full content in the decentralised game. Any items gathered in the free version could be burnt and that value transferred to the full game.

New premium players would have the option of starting from level 10 and can have a start set of items. This means a premium player is just paying for convenience (a jump start).

F2P Pool of funds

Potentially there is a pool of funding that players could contribute to that allows new players to play for free, but naturally there needs to be a limit to their actions and there needs to be considerations for sybil resistance.

DecentralisedGaming commented 4 years ago

The following link is an interesting find from @Codie-Petersen.

https://www.youtube.com/watch?v=vc2oNgRPTR0&start=290