Closed Rushing closed 14 years ago
Posted 'a few more'. The main idea behind these is to diversify the buildings, but without needing people to redesign all their old cities to do so.
Lots of buildings allow other things to be built, hence the concept of research. That doesn't mean other buildings cannot be added, just saying that virtually all buildings have a secondary advantage except those at the end branch of the building tree.
Also, bomb factory also allows you to be orbed!
I never knew Bomb Factory made you orbable! That aside, by Advantages I mean unique factors. Researches have factories, sure, but only Med-Kits actually have something unique that is unlocked.
Researches also unlock other types of research, not just factories.
Now you're just being Picky hehe. You know exactly what I mean.
When gathering requirements, you must be picky and drill down the the smallest detail. Otherwise you'll end up with a goat when you ordered a cow.
I suppose that makes sense, but the requirement is fairly simple. I think we would all enjoy a few new elements in the game, which don't require older players to adapt what they already know, and aren't just more of the old stuff.
Closing this. It has been expanded into several individual topics. Thanks!
Currently, only two buildings have secondary advantages; The Med-Kit factory allows the hospital to be built. The Orb Factory allows you to be orbed.
I think that most if not all buildings should have these abilities, I have already suggested one; Cloak Factory allows the Decoy House to be built. I will post a few more now.