Closed Rushing closed 10 years ago
Is this a bug, or the benefit of death? When all signs point to death, your sacrifice, if well placed, could greatly assist your fellow team mates in their quest for conquest...
When you put it that way, I suppose so, but since players don't really see it like that, and attackers generally try and spread out to cause more of an issue for the mayor, well then I think it's more of a bug.
At one point we tried to create an image of a 'dead' or 'blow-up' tank to display until you re-spawn.
You cannot build an area where a player died. Simple fix in CCollision.cpp, // For each possible player, for (int a = 0; a < MAX_PLAYERS; a++) { if (p->Player[a]->X-48 <= X_48 && p->Player[a]->X+48 >= (X-2)_48 && p->Player[a]->Y-48 <= Y_48 && p->Player[a]->Y+48 >= (Y-2)_48 && (p->Player[a]->isDead == false)) { return 1; }