Closed Dechode closed 1 year ago
Level class is responsible for managing road surfaces, placing checkpoints and car spawn points from object names prefix.
Here are the possible prefixes:
grass- tarmac- sand- gravel- snow-
gridspawn- for spawn point in the starting grid pitspawn- for spawn point in the pit area
For checkpoints: checkpoint- start-checkpoint- end-checkpoint-
So the meshes names can be prefixed in blender and they should automatically work in Open Throttle without any tinkering inside godot editor.
Pit spawns are ignored at the moment, since there is no pit logic yet.
Level class is responsible for managing road surfaces, placing checkpoints and car spawn points from object names prefix.
Here are the possible prefixes:
grass- tarmac- sand- gravel- snow-
gridspawn- for spawn point in the starting grid pitspawn- for spawn point in the pit area
For checkpoints: checkpoint- start-checkpoint- end-checkpoint-
So the meshes names can be prefixed in blender and they should automatically work in Open Throttle without any tinkering inside godot editor.
Pit spawns are ignored at the moment, since there is no pit logic yet.