Closed JakobTischler closed 10 years ago
If a fruit's foliage-layer or its graphics does not have a "withered" stage, then it will unfortunately not work as intended - i.e. "undefined behaviour".
I have made some assumptions in the script code fmcGrowthControl.LUA - setupFoliageGrowthLayers()
;
Was thinking about some way of "detecting" if the player wants withering or not, either by looking for the disableCropWithering
mod, or examining the number of growth stages which to me seems not being fool-proof.
Or maybe make the map author explicitly specify the value of "withering" for the fruits, even the vanilla ones.
For now, players who do not want "withering", have to manually edit the script and set fmcGrowthControl.disableWithering
to true
.
If you spread slurry and cultivate (or plough) it, before the next growth cycle, then it will add to the organic fertilizer level (when less than 3).
When slurry is left unprocessed, then the growth cycle will technically just perform a "bit-or" with value 1 to the organic fertilizer level (so it is possible to have it go from level 2 to level 3, during the growth cycle.)
First off, I'm very much looking forward to trying this out. It seems like you thought it through as much as I can think possible, and I expect a new level of realism, and - even more - difficulty, which I always appreciate.
Now concerning the map:
Cheers, -- Jakob